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The first edition of The Animation Book , published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources. Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.
| Dimensions | 18.64 x 2.9 x 23.16 cm |
| Edition | 2nd |
| Isbn 10 | 0517886022 |
| Isbn 13 | 978-0517886021 |
| Item Weight | 816 g |
| Language | English |
| Print Length | 448 pages |
| Publication Date | 22 Dec. 1998 |
| Publisher | Crown Publications |
User
Practical and handy
best guide book for animation students or independent animators.
User
Wow!!
This is a very practical book for those poor folk who have to make their own animation set-up from scratch at home, like me. It has just about every computer programme there is, and lots of the other older methods like Super 8 which is always a good emergency method for getting stuff seen quick and rough. Also, there is lots to inspire anyone starting out in animation; it says "Look at all the stuff you could do, it's limitless"
User
Not a Book for the Begginers :(
I am just starting to dip my toe in the Animation pool and i bought this book and was COMPLEATLEY overwhelmed :)). I don't think this is the best thing to go with if you are a newbie. My best advice is to ask the people who have already made it.
User
Question.
Does anyone know where to find equipment and supplies for this book also like Japanese Animation?
User
animation
it was for my son, he did use it for few weks, but after that was not interested in it.example in the book were very poor. went in the bin.
User
For Animation - Start Here
This book is a bit dated but most of the info in it is timeless. As a former computer animator, I picked this up out of interest without any expectations. I found it an incredible guide to animation, as complete as you could hope in any book. The author covers all aspects of the art and gives a fairly good rundown of each technique. Its an overview book but a very, very good one.I highly recommend it.
User
Great buy
We checked this out from our library and liked it so much, we decided to buy it. Great book for the price! Very informative:)
User
Best overall for animation industry 1979 into 1998
Excellent update for indie animators. Already well-rounded overview, all things animated. Kit Laybourne since 1979 added his knowledge as director and witness to the early years of computers into 1998 (a New Digital Edition era).- Its smaller physical xy, smaller but a more detailed scope with collaborators like George Griffin, an early pioneer in personal animation projects.- While the most often mentioned for students using animation apps is "The Animator's Survival Kit" centers on the physics of animation principles, this book covers the whole process before, during, post production, etc before 1999.- This was not just a reprint. It's smartly redesigned for clarity and more content: more details on stop motion, rotoscoping, all the pre-film stuff, 2D and 3D earliest, the pre-2000s.- I would gift this to old souls who refuse to do a countdown, to young aspiring, and even animation history buffs. Three Rivers is publisher of this edition.- My personal wish would be this same quality with content into 2025.PS: paperback arrived timely and from Prime. Affordable.
User
Great for beginners.
I am currently learning about animation and this book is a life saver. It arrived early and in perfect conditions. I have no complaints.I would definitely recommend it.
User
animation book
good book but obsolete in technology. The book tells you different methods of making animation besides traditional animation. One the materials they used aren't even on the market no more. Still, the contains a lot of education for alternative method for producing animation....
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