It is a dark and stormy night. A lightning bolt has struck the Elder Sign over the main hall of Miskatonic University, shattering it into six pieces and scattering them around the campus grounds. Without the protection of this mystic sigil, our world is invaded by dark mythos forces. Your group are students and professors, striving desperately to turn back the eldritch horrors and save your school... except that one among you is secretly a Cultist, plotting the end of the world! Cultists of Cthulhu is a game of mystery and intrigue, action and adventure, teamwork - and betrayal. Players take turns exploring Miskatonic University, working together to save the world, while the Cultist tries to subtly sabotage their efforts, biding their time until the Stars Are Right and they can come out of hiding and wreak havoc on all. Do you have what it takes to save your school? Or are you secretly one of... the Cultists of Cthulhu?
T**T
Experienced Table top gamer, honest review.
Alright for those who know this game plays much like the second half of "Betrayal at House on the Hill" but with only 5 scenarios to play through. The game's artwork and components are top quality and the overall tone is wonderfully eerie and mysterious. However the actual experience of playing this game is at best clunky. The rule book leaves many unanswered questions and many players are creating their own FAQs online to offer up solutions and house rules. While it's thematically rich the scenarios themselves leave a lot to the players imaginations in order to make sense of just what is going on. Don't get me wrong, this is a fun title with a lot of promise but in the end it just felt unpolished in terms of playability and content. If you like horror or mystery games this will probably find a nice home on your gaming table. Recommended for those who know their way around survival horror titles.Bonus tip: If you haven't played "Betrayal at House on the Hill" do yourself a favor and pick it up, it is easily my favorite board game. It offers a deeper horror/mystery experience and much more replayability/content.
S**Z
I really loved the mechanic of using three colored dice to resolve ...
I bought this game as our gaming group LOVES H.P. Lovecraft themed games. I felt this game was interesting but it seemed to drag on a little too slowly. I really loved the mechanic of using three colored dice to resolve various checks however it still wasn't enough to keep our interest. Not only that but we were a little confused as to how to proceed a few times during the scenario. After two hours of play, even before finishing, someone finally said, "Alright, we got how this works, let's just call it a draw and play King of Tokyo."I'm open to trying it again with a different mix of gamers but still, I think it will be a while before I pull this out again. And considering it was pretty expensive, I'm a little bummed about that. My recommendation is if you have a chance to try it before purchasing it, try it out first.
A**.
Worthy Gameroom Addition
Good Lovecraft-themed game. Even though the difficulty can be crippling sometimes it fits well with the lore, and features (my favorite!) modular board which increases replayability. Unfortunately it seems like the game is not very popular and we will probably never see reimplementation and/or expansions for it, which is sad, because it is obvious that this game is a product of love and passion.
L**S
Three Stars
I think the game could be much better. It feels like they didn't test it many times.
T**T
Five Stars
The most fun I've had sacrificing my friends to Elder Gods
D**I
Great game with well designed mechanics.
Had a lot of fun with this. The game it’s most similar to is Betrayal at House on the Hill, in that it’s a co-op game with a hidden traitor, but it has a few twists that help it stand out as highly enjoyable in its own ways. solid themes and entertaining mechanics. For one thing, the traitor knows who they are from the beginning and can sabotage the players secretly. For another, the characters use RPG-like skill checks and reroll certain dice in a way that allow the game to introduce tough choices practically every turn.The art is great, and everyone I’ve played it with enjoyed it quite a bit. Game sessions took 2-3 hours, but it wasn’t hard to explain, especially to players who are used to other board games or tabletop RPGs. The game also has special rules for playing by yourself or with one other person. This is fairly rare in board games, and I give serious props to the designer for including a solo/duo mode. If you and your friends enjoy Betrayal at House on the Hill, HP Lovecraft’s Cthulhu Mythos, or are just looking for something new to try, I think you’d enjoy this pleasant romp of suspicion, madness, strategy and monsters.
M**K
A thrilling and well-crafted gaming experience
My group loves this game! Classic Eldritch Horror meets Betrayal at House on the Hill. The art and story behind the game are excellent, with many fleshed-out characters and scenarios to play out. As soon as we finished our first game, we started a new one with a different scenario immediately. This game definitely keeps all players on their toes - with the Madness mechanic you never know whether your suspicious partners are actively working against you, or simply succumbing to the slowly creeping horror of it all. That is, until the cultist reveals themself at a crucial moment, causing all hell to break loose.Definitely recommended for fans of the Cthulhu mythos, and anyone who loves strategy board games.
Trustpilot
2 weeks ago
1 month ago