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Description

  • Race for pride, power and glory in sleek, customized, tricked-out sports cars.
  • Speed like crazy through crowded streets, running red lights, terrorizing pedestrians, driving on sidewalks and outrunning the cops.
  • Experience accurate models of New York and London as you race through a living city and win the pink slips of sing players.
Product Description ------------------- Midnight Club: Street Racing gives you the illicit fun of racing on city streets. In this edgy, fast-paced game, you'll cruise modified vehicles almost anywhere along streets, parks and sidewalks in some of the most famous cities in the world. Rockstar totally lives up to its name with this rocking game cut out of Japan's underground street racing scene. Pegging the accelerator of the PlayStation 2 computer entertainment system, Midnight Club: Street Racing was a speeding shock for gamers caught unaware when it got off the line with the system's launch. .com ---- The main premise of Midnight Club Street Racing is that you and your pals take to the streets each night to race hot rods around town. Along the way, you'll terrorize those pedestrians who are crazy enough to be outdoors at night, and generally c into anything that's vertical. It goes without saying that then you'll spend most of your daytime hours pounding out the dents from the previous night's misadventures. Midnight Club Street Racing plays like a combination of the high-res street shenanigans of the Dreamcast's Tokyo Extreme Racing ( /exec/obidos/ASIN/B00001ZWPM/${0} ) and the mission-based mayhem of the PS One's Driver ( /exec/obidos/ASIN/B000034DMT/${0} ). You've got two fantastic urban vistas in which to roam around--New York and London--and a jacked-up little runabout in which to do it. The game isn't just about racing, but about racing from point to point, too, or playing follow the leader. Graphically appealing (if more than a little flat, but that doesn't detract) and speedy, this game might not tax the PlayStation2 hardware, but it might tax your skills as a gamer if you don't keep up. s to the city are available whenever you need them, and make it rather difficult to get lost. It's advisable to try, however--there are tons of miniroutes to traverse. No route is sacrosanct--you can bash through plate-glass windows, barrel through underground parking structures, meander across parks, and even pogo from roof to roof. In this way, the game has a bit of that good ole Driver feel; although, the further in you play, the night skies and somber tone of the city dispel some of this feel. Midnight Club Street Racing is a great game, and yet another reason for new PlayStation2 owners to smile. While it's not terribly groundbreaking, it's one game that's loads of fun to play. --Todd Mowatt Pros: * Solid and fun race mechanics * Sprawling cityscapes, with multiple routes * Two-player games add replayability Cons:* City objects lack definition * Only two cities in which to race P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Back in 1999, a developer called Angel Studios teamed up with Microsoft and released Midtown Madness, a PC racing game that plunked you down in the middle of a realistically modeled city (in this case, Chicago) and let you engage in different types of races amid the city's traffic, pedestrians, and . Now, Angel Studios has teamed up with Rockstar Games, and the result is Midnight Club: Street Racing, a game that takes the basic concepts and modes that made Midtown Madness so much fun and adds to it more hidden vehicles and a rudimentary plotline. The plotline is as simple as it is unnecessary. You, as a New York City cabdriver, need a little spice in your life. One night, while driving around lessly, you happen upon Emilio, a low-rider driving chump with a turtleneck sweater and an accent that bounces between Latino and Italian. After showing that you can keep up with Emilio's ride, he introduces you to Midnight Club, a secret organization of late-night street racers. From there, you cruise the city, looking for trouble in the form of hookmen. These hookmen are visible on your . Once you get behind them, you'll have to keep up with them until they feel that you're worthy of a race. The hookmen races pit you against that driver's entire posse. But calling up one of the hookmen on your handy cell phone puts you in a one-on-one race. When you win the race, you add the nent's car to your garage. Most of the races are checkpoint races, mean you can go just about any direction you like, as long as you hit all the checkpoints and get to the finish line before the sition. While you're given an insane a of freedom in the races, there are usually only two or three viable paths to success. Eventually, your Midnight Club exploits lead you to London. Both cities are extremely large and full of life. Aside from the main career mode an arcade mode, which lets you set up head-to-head, checkpoint, and two-player races. There's also a capture the mode, which lets you play against another person or against computer nents. The two-player splitscreen mode introduces a bit more pop-up into the equation, but it's still very playable. Midnight Club is an arcade-style racing game - so while the physics have a realistic feel to them, they've been exaggerated for more impressive skids, jumps, and ces. On wet streets, some of the cars will spin around a full 360 degrees when you pop the e-brake and yank the wheel to one side. The cars even jerk a bit when you peg the accelerator to the floor, thanks to the extreme torque some of the motors put out. The control is easy to figure out, and the variance between the game's numerous vehicles makes the game interesting from beginning to end. The graphics in Midnight Club are very impressive. Lampposts flood the streets with light, only darkening when your car veers off course and takes a few of them out. In rainy conditions, the street almost glows with superb reflections. The cars are also highly reflective. The game has extremely little pop-up, and what little pop-up is well disguised by fog. Lastly, the game runs at a rock solid framerate, ensuring the game is always a fast-paced affair. The soundtrack is, for the most part, well done, and the voicework used in the game (mostly for the various hookmen you encounter in both cities) fits the story very well. Overall, Midnight Club is an extremely fun arcade-style racer. The two cities are so huge that you'll find yourself eventually gravitating to the cruise mode just joyriding around without any specific objective. But the gameplay options on offer make the game a blast, regardless of what mode you choose.--Jeff Gerstmann--Copyright © 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more ( javascript:void(0) )

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Midnight Club: Street Racing - PlayStation 2

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