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The Hasbro River Horse Studios The Curse of The Statuettes: Tails of Equestria Adventure Pack is a captivating tabletop game designed for 2 to 5 players, featuring a playtime of over 30 minutes. Ideal for level 1-3 Pony characters, this game combines strategy, teamwork, and fun, making it a perfect addition to any game night.
C**H
Get Ready for more adventure
This was a fun adventure to hone your skills as a players and a GM in the tails series. My group had a ton of fun with it. Not to mention the box holds everything included neatly, and has handled quite a few trips to our local game shop as my preferred storage unit for game supplies. The character sheets are really well done quality. You can clearly make out any information at a glance. The extra touch of giving you multiple options for bases on the sheets and blank sheets for drawing your characters is fantastic. Not all my adventurers are artist; but the sheets help everyone bring their character to life quite well. The GM screen is great quality too. The map of Equestria, references of rules at a glance, item list, and three different pre-generated characters stats makes going freestyle on being the game master easy and super fun. The dice follow the same theme as any dice made specifically for this game; with it's color coding and being very good quality dice.In short, if your group still craves more adventure after the core rulebook's introduction adventure, this set has all you need to set off on another grand adventure!
C**D
LOVEEE
Our children LOVE My Little Pony. The issue is, we can only play with their board games and figure toys for so long. This is a role playing game, very similar to D&D, except you are playing with My Little Pony games in their world. This is a HUGE hit and is very fun for the family to play!
K**M
perfect intro to RPG's
A great way to get your kids playing RPG. we play D&D every week with friends and have been looking for a way to get our 7 year old into the fun. This game is perfect for that. My little pony has so much lore in it that it makes the transition into roll play really easy. the kids love it, it's simple enough to understand and keeps the best elements of D&D for the older players.
A**I
Has been a fun set to have
Has been a fun set to have. I would recommend this to anyone who likes mlp and wants to get into RPGs.It's been good practice for my husband to get into the role of being an GM.The rules are simplified compared to many other RPGs but that has been helpful to get our small group into the swing of things.It's a lot of the same fun as DnD without having to be overwhelmed by a mass of information and data.My husband is already creating his own campaigns from the books.
J**M
The inside of the screen actually has several of the useful bits of information from the core rulebook - for ...
I've played in several different systems and have been a GM before including running a current campaign in Tails of Equestria, so I'm not writing this as a novice.The GM screen was made of a harder material (like a hardcover book would have), which was a plus - I was expecting it to be a glorified school folder. The inside of the screen actually has several of the useful bits of information from the core rulebook - for example it has the table showing how hard a particular target number for a test is, which I can see needing a lot while improvising.The adventure itself was laid out reasonably well and the space was used more effectively than in the core rulebook. The adventure has clearly had a good proofread - there's few if any errors, which is a relief after reading the core rulebook. The general flow of the adventure and some of the themes used are a good reminder of the flavor the universe is supposed to have ("fluffy" is a good word), and there's some good suggestions throughout the adventure for novice GMs.Unfortunately, there are places in the adventure where additional guidance by suggesting specific scenarios would be helpful, instead they're reduced "the players should somehow do X". I'm fully aware that not every possibility could be enumerated, but there were a couple times I was really hoping for additional clarification, and there wasn't any.The characters that the GM might have to have the players interact with in lengthier conversation aren't fleshed out that much. It's fine for a seasoned GM or someone who can improv well, but since I feel like this RPG and this adventure in particular are geared towards newer players/GMs, it would have been good to provide a lot more personality information or guidance on how to roleplay the NPCs. For a book that sets out a lot of what needs to be done, it was a little surprising that despite a couple sections involving talking to a lot of minor NPCs that aren't named or really described (which is fine), there was no advice on how to handle such a situation. As an entry-level adventure I was hoping the authors would have worked in a little advice on handling this problem.Lastly, the adventure kind of waffles between hoping that the players follow the logical flow of things, and assuming that they will. It's a real challenge, and the adventure authors definitely get points for not encouraging "railroading" (forcing the party to do something/go a particular way just because the story wants/needs it), but at the same time, the design at points is rather inflexible while providing the illusion of some parts being optional on the surface.If more pre-constructed material comes out, I'll definitely buy it, but I think there's still a level of polish missing that could be addressed through observing some groups playtest the adventure.
B**V
Good for the Game
I'm not a brony, and have rarely watched the television show at the core of Tails of Equestria. I do like the RPG system because it does a few things well: 1)it is attractive to younger and newer players; 2)I like way the dice are used as leveling up; 3)this encourages cooperative play better than most RPGs.The basic book is essentially the DM manual and Players Guide in one.Curse of the Statuettes is an interesting adventure, a great screen, a pad of character sheets, and dice in a box. You need the hardback book to cover the rules to truly play. The DM material is not repeated in the Curse of Statuettes.The dice are color coded and do not match each other, so it is easy to say to a young player, "roll the d4, it's red." The dice colors match the dice explanation in the hardback book--which is nice but also seems odd that these dice were not available for months.This is an interesting expansion. If you are enjoying the game then this is a must have. If you are just looking at this RPG to pull the system out and use it with your own characters, world, (and not ponies) then this is a skip.
K**P
Great RPG starter product
My niece was extatic when she opened this present on christmas! I'm so happy to help her onto her path to geekdom! :-) Thanks!
A**G
Great into to RPGs!
This is a great RPG to get little kids into the concept before they are ready for D&D in the later years. This comes with everything you need to get started. If your kids like My Little Pony and you want to get them into RPGs this is the game for you
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2 months ago
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