Divided We Fall is our dice-less, strategic game on the American Civil War. Six turns per year (Winter, May, June, Jul-Aug15, Aug16-Sept, Oct/Nov) because that yields an equal distribution for when the 135 biggest battles were fought - 24 turns in all. This game has an advancement in our dice-less combat system with a combat results table algorithm based on actual losses during Civil War battles, modified by leadership, terrain, and weather. Combat units include Infantry (brigades to corps), militia, gunboats, ships, ironclads, and forts (four levels), supported by supply units and Military Railroads. Leaders are key, because they allow larger stacks of units to move and affect combat values and losses. Most are at the Army level, with some independent corps commanders. Players are limited to a fixed number of Command Points each turn, but this changes over time. These can be used to move units (most common), build forts, or activate leader's special abilities. See: www.twogeneralsgames.com for full description.
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