---
product_id: 35698407
title: "Watch Dogs 2 - PlayStation 4"
brand: "ubisoft"
price: "€ 50.37"
currency: EUR
in_stock: true
reviews_count: 13
category: "Ubisoft"
url: https://www.desertcart.be/products/35698407-watch-dogs-2-playstation-4
store_origin: BE
region: Belgium
---

# Dynamic Open World PlayStation Exclusive Hacking Mastery Watch Dogs 2 - PlayStation 4

**Brand:** ubisoft
**Price:** € 50.37
**Availability:** ✅ In Stock

## Summary

> 🚀 Unleash Your Inner Hacker in San Francisco!

## Quick Answers

- **What is this?** Watch Dogs 2 - PlayStation 4 by ubisoft
- **How much does it cost?** € 50.37 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.be](https://www.desertcart.be/products/35698407-watch-dogs-2-playstation-4)

## Best For

- ubisoft enthusiasts

## Why This Product

- Trusted ubisoft brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Hack Everything:** Control drones, vehicles, and devices to turn the tide in your favor.
- • **Explore a Living City:** Dive into the vibrant streets of San Francisco and beyond.
- • **Tailor Your Playstyle:** Combine hacking, weapons, and stealth to complete missions your way.
- • **Unlock Exclusive Content:** Get future Mission Packs 30 days early on PlayStation 4!
- • **Seamless Multiplayer Experience:** Connect with friends for co-op and PvP activities in a shared world.

## Overview

Watch Dogs 2 for PlayStation 4 invites players to explore a vast, dynamic open world filled with hacking opportunities, multiplayer experiences, and a rich narrative set in the iconic San Francisco Bay Area.

## Description

Explore the birthplace of the tech revolution as Marcus Holloway, a brilliant young hacker who has fallen victim to ctOS 2.0's predictive algorithms and accused of a crime he did not commit. In Marcus' quest to shut down ctOS 2.0 for good, hacking is the ultimate weapon. Players can not only hack into the San Francisco Bay Area's infrastructure but also every person and any connected device they possess to trigger unpredictable chains of events in this vast open world.

Review: Let's go! - Can't say enough good about this game. The world is vibrant and gives you a fe options for dealing with things. Fantastic game.
Review: Loved the original, loving the sequel - I really liked Watch Dogs. Like everyone else I was disappointed that it didn't live up to the graphical splendor of the early footage, but I thought the game itself delivered. The sandbox was fun, the story was engaging, the stealth and combat game play was excellent. I've been anxiously awaiting Watch Dogs 2 since it was announced, and it's certainly different from the first game in many ways. Ubisoft has publicly said that they've learned from their past mistakes of showing off upcoming games too early and vowed to turn over a new leaf in that regard. WD2 falls under their new and improved policy. It was unveiled for the first time only about five months ago, so virtually all of the downgrading and compromising they had to do happened behind closed doors, where it belongs. What they showed us is what we got. Overall I think it looks better than WD1. The world of the Bay Area definitely has more character than WD1's version of Chicago, which I thought was good but did have a bit of boxy design going on, like it was modeled with Legos. WD2's world has more variety and is a lot more colorful. Ubisoft was pretty open and transparent that GTA was a major influence on Watch Dogs. I'm pretty sure they used GTA4 as a big chunk of inspiration for WD1, and that GTA5 was a big inspiration for WD2. I certainly see some similarities in the overall visual design and presentation. Much of WD2's San Francisco bears more of a resemblance to GTA's Los Santos than it does to WD1's Chicago, and I'm not just talking about architecture and climate. Anyone who's familiar with WD1 and has seen WD2 previews should know that the tone of the game is completely different. WD1's story and atmosphere was very grim and stone faced, with only a few occasional bits of comic relief. It was about Aiden Pearce, a criminal out to avenge the death of his niece, a death which was ultimately his fault. Hard to blame him for going around with a permanent frown and not being a fountain of one-liners. Again it seems like Ubisoft used GTA4 as the model for WD1 and GTA5 for WD2. WD2 is goes completely in the other direction, virtually always upbeat and wacky. Everything is parody and satire. It walks a fine line between lionizing hipster hacker SJWs and mocking them. Very tongue in cheek and self aware. Story wise, it's very different from WD1 in that that game had a very linear sequence of events where every mission provided a new clue that lead to the next mission, until Aiden achieved the revenge he set out for in the beginning. WD2 does lay out the clear goal of taking down Blume at the beginning of the game, but from then on it's basically a hodge podge collection of disconnected missions that only share the commonality of hurting Blume in one way or another. They're often similar to GTA5 heists; When you receive a new mission it's actually a sequence of a few separate missions to complete a project. e.g. A) Steal a particular car. B) Sneak into a lab and steal an experimental computer chip. C) Hack into an office network and download some proprietary software. D) Upload the software onto the chip, install the chip in the car, and then use the car to ________. These all fall under one mission heading in your DedSec phone app, but you're able to free roam between each step if you want to. The story isn't exactly what you'd call a direct sequel to WD1's story, but it does reference and connect to it. They often refer to "what happened in Chicago in 2013" and there are some cameos. WD1's had lots and lots of miscellaneous side missions that had nothing to do with his revenge mission, and it often felt wrong to stop and deliver stolen cars or take down some random criminal convoy when you knew you were supposed to be in a race against time to save your nephew or sister or whatever. Ironically, WD2's flow would be much more suited to doing random sub-missions whenever you feel like it, but compared to WD1 liberally peppering them all over the map, they're few and far between. The stealth component feels very much like WD1. I tend to lean towards stealth in these game whenever possible, but WD1 seemed to deliberately throw you into situations where combat was the way to go. WD2 seems to emphasize stealth more. The stun gun is probably a big part of why. The character you play as, Marcus aka Retr0, was wrongfully deemed a criminal threat by ctOS, and that's his primary motivation for wanting to bring down Blume at the beginning of the story. So it feels odd to have him then proceed to become a violent criminal to achieve his goal. However I think it's important that Ubisoft put the choice in the players' hands rather than force everyone to play as a harmless white hat. Allowing the player to choose makes the non-lethal choice more powerful. Going non-lethal definitely adds a layer of challenge, because the stun gun only knocks out enemies temporarily. Pretty sure Ubisoft was playing some MGS while they designed WD2. However, melee take downs seem to knock them out permanently. Sometimes they look so brutal I wonder if they're actually lethal. One of the few disappointments I have is that they got rid of WD1's Focus ability. Since the game is designed to be online at all times and not just during adversarial invasions, I guess it just wasn't an option. Too bad, I relied on it often in WD1. I miss it, but I'll cope. Oddly enough, you can still pop into restaurants and bars for a coffee or a beer. Marcus has the exact same drinking animation that Aiden and T-Bone did. But without a Focus gauge to extend, it doesn't seem to serve any purpose. I like that they left it in anyway. I remember being pretty disappointed the first time I played GTA5 and realized you couldn't enter fast food joints anymore. The driving is definitely an improvement over WD1. I remember really hating WD1's driving when it came out, and it took me a while to get comfortable with it. I've been replaying WD1 and its Bad Blood DLC over and over for the last few weeks because I was so excited about WD2, so these days WD1's driving has felt very natural and second nature to me. The other day I popped in GTA5 for a bit, and was surprised that its driving suddenly felt really weird to me, and I'd have to readjust my brain to get used to it again. Clearly WD1 has re-wired my brain. Recent WD2 previews were saying the driving in WD2 was different from WD1, so I was kinda nervous about that. When I first started playing, I did think it felt kinda twitchy. But I got used to it very quickly. I think it's similar to WD1, but definitely improved. There was a rumor that the online MP was so broken that the day 1 patch required to fix it was going to be so huge that depending on your internet connection you might not be able to play WD2 until the day after you got it. The good news is that the day 1 patch is relatively small, less than 220 MB I think. I was able to play within about 15 minutes of inserting the disc. The bad news is that online MP is indeed broken, and has been disabled until they release a big patch. Luckily for me, I don't care about the online MP stuff. Honestly, the biggest flaw I can think of here is that most of the the voice actors pronounce Silicon Valley as "Silicone" Valley. Idiots. Bottom line, WD2 is in many ways an improvement over the original. Heartily recommended to those who liked WD1, those who didn't like WD1, and those who never played WD1. I really can't overstate how much FUN WD2 is, in every sense of the word.

## Features

- PLAYSTATION EXCLUSIVE Play future Mission Packs 30 days early on the PlayStation4
- EXPLORE THE MASSIVE AND DYNAMIC OPEN WORLD OF SAN FRANSISCO BAY Experience an incredible variety of game play possibilities in the winding streets of San Francisco, the vibrant neighborhoods of Oakland, and cutting edge Silicon Valley
- HACK EVERYTHING Every person, vehicle and connected device can be hacked. Take control of drones, cars, cranes, and more to use them as your weapon
- CONNECT WITH FRIENDS Play Co op and Player vs. Player activities in a seamless shared world
- YOU ARE IN CTRL Develop your skills and combine hacking, weapons and stealth to complete missions in ways that suit your playstyle

## Images

![Watch Dogs 2 - PlayStation 4 - Image 1](https://m.media-amazon.com/images/I/71yz99tq9mL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Let's go!
*by M***Y on April 23, 2026*

Can't say enough good about this game. The world is vibrant and gives you a fe options for dealing with things. Fantastic game.

### ⭐⭐⭐⭐⭐ Loved the original, loving the sequel
*by D***E on November 16, 2016*

I really liked Watch Dogs. Like everyone else I was disappointed that it didn't live up to the graphical splendor of the early footage, but I thought the game itself delivered. The sandbox was fun, the story was engaging, the stealth and combat game play was excellent. I've been anxiously awaiting Watch Dogs 2 since it was announced, and it's certainly different from the first game in many ways. Ubisoft has publicly said that they've learned from their past mistakes of showing off upcoming games too early and vowed to turn over a new leaf in that regard. WD2 falls under their new and improved policy. It was unveiled for the first time only about five months ago, so virtually all of the downgrading and compromising they had to do happened behind closed doors, where it belongs. What they showed us is what we got. Overall I think it looks better than WD1. The world of the Bay Area definitely has more character than WD1's version of Chicago, which I thought was good but did have a bit of boxy design going on, like it was modeled with Legos. WD2's world has more variety and is a lot more colorful. Ubisoft was pretty open and transparent that GTA was a major influence on Watch Dogs. I'm pretty sure they used GTA4 as a big chunk of inspiration for WD1, and that GTA5 was a big inspiration for WD2. I certainly see some similarities in the overall visual design and presentation. Much of WD2's San Francisco bears more of a resemblance to GTA's Los Santos than it does to WD1's Chicago, and I'm not just talking about architecture and climate. Anyone who's familiar with WD1 and has seen WD2 previews should know that the tone of the game is completely different. WD1's story and atmosphere was very grim and stone faced, with only a few occasional bits of comic relief. It was about Aiden Pearce, a criminal out to avenge the death of his niece, a death which was ultimately his fault. Hard to blame him for going around with a permanent frown and not being a fountain of one-liners. Again it seems like Ubisoft used GTA4 as the model for WD1 and GTA5 for WD2. WD2 is goes completely in the other direction, virtually always upbeat and wacky. Everything is parody and satire. It walks a fine line between lionizing hipster hacker SJWs and mocking them. Very tongue in cheek and self aware. Story wise, it's very different from WD1 in that that game had a very linear sequence of events where every mission provided a new clue that lead to the next mission, until Aiden achieved the revenge he set out for in the beginning. WD2 does lay out the clear goal of taking down Blume at the beginning of the game, but from then on it's basically a hodge podge collection of disconnected missions that only share the commonality of hurting Blume in one way or another. They're often similar to GTA5 heists; When you receive a new mission it's actually a sequence of a few separate missions to complete a project. e.g. A) Steal a particular car. B) Sneak into a lab and steal an experimental computer chip. C) Hack into an office network and download some proprietary software. D) Upload the software onto the chip, install the chip in the car, and then use the car to ________. These all fall under one mission heading in your DedSec phone app, but you're able to free roam between each step if you want to. The story isn't exactly what you'd call a direct sequel to WD1's story, but it does reference and connect to it. They often refer to "what happened in Chicago in 2013" and there are some cameos. WD1's had lots and lots of miscellaneous side missions that had nothing to do with his revenge mission, and it often felt wrong to stop and deliver stolen cars or take down some random criminal convoy when you knew you were supposed to be in a race against time to save your nephew or sister or whatever. Ironically, WD2's flow would be much more suited to doing random sub-missions whenever you feel like it, but compared to WD1 liberally peppering them all over the map, they're few and far between. The stealth component feels very much like WD1. I tend to lean towards stealth in these game whenever possible, but WD1 seemed to deliberately throw you into situations where combat was the way to go. WD2 seems to emphasize stealth more. The stun gun is probably a big part of why. The character you play as, Marcus aka Retr0, was wrongfully deemed a criminal threat by ctOS, and that's his primary motivation for wanting to bring down Blume at the beginning of the story. So it feels odd to have him then proceed to become a violent criminal to achieve his goal. However I think it's important that Ubisoft put the choice in the players' hands rather than force everyone to play as a harmless white hat. Allowing the player to choose makes the non-lethal choice more powerful. Going non-lethal definitely adds a layer of challenge, because the stun gun only knocks out enemies temporarily. Pretty sure Ubisoft was playing some MGS while they designed WD2. However, melee take downs seem to knock them out permanently. Sometimes they look so brutal I wonder if they're actually lethal. One of the few disappointments I have is that they got rid of WD1's Focus ability. Since the game is designed to be online at all times and not just during adversarial invasions, I guess it just wasn't an option. Too bad, I relied on it often in WD1. I miss it, but I'll cope. Oddly enough, you can still pop into restaurants and bars for a coffee or a beer. Marcus has the exact same drinking animation that Aiden and T-Bone did. But without a Focus gauge to extend, it doesn't seem to serve any purpose. I like that they left it in anyway. I remember being pretty disappointed the first time I played GTA5 and realized you couldn't enter fast food joints anymore. The driving is definitely an improvement over WD1. I remember really hating WD1's driving when it came out, and it took me a while to get comfortable with it. I've been replaying WD1 and its Bad Blood DLC over and over for the last few weeks because I was so excited about WD2, so these days WD1's driving has felt very natural and second nature to me. The other day I popped in GTA5 for a bit, and was surprised that its driving suddenly felt really weird to me, and I'd have to readjust my brain to get used to it again. Clearly WD1 has re-wired my brain. Recent WD2 previews were saying the driving in WD2 was different from WD1, so I was kinda nervous about that. When I first started playing, I did think it felt kinda twitchy. But I got used to it very quickly. I think it's similar to WD1, but definitely improved. There was a rumor that the online MP was so broken that the day 1 patch required to fix it was going to be so huge that depending on your internet connection you might not be able to play WD2 until the day after you got it. The good news is that the day 1 patch is relatively small, less than 220 MB I think. I was able to play within about 15 minutes of inserting the disc. The bad news is that online MP is indeed broken, and has been disabled until they release a big patch. Luckily for me, I don't care about the online MP stuff. Honestly, the biggest flaw I can think of here is that most of the the voice actors pronounce Silicon Valley as "Silicone" Valley. Idiots. Bottom line, WD2 is in many ways an improvement over the original. Heartily recommended to those who liked WD1, those who didn't like WD1, and those who never played WD1. I really can't overstate how much FUN WD2 is, in every sense of the word.

### ⭐⭐⭐⭐⭐ One of the best games I’ve played.
*by J***4 on January 19, 2018*

Watch_Dogs 2 was a huge improvement from the first game. The main character, Marcus Holloway, is one of the best video game protagonists I’ve ever seen. His character is so well written and funny. The game takes place in San Francisco and is beautifully put together. The map could’ve been a little bigger but it’s a pretty decent size nevertheless. The graphics are some of the best I’ve seen on a video game. Sometimes I almost feel like I’m watching a real movie in the cutscenes. The game itself is incredibly fun to play. With the first Watch_Dogs, I found myself getting bored of it as soon as I finished the story, but WD2 just feels so much more alive. The pedestrians actually act very realistic. Better than Grand Theft Auto’s pedestrians ever thought to. The ability to do parkour and insane stunts just gives the game a whole new exciting feel. Of course, hacking is at the center of this game. And it feels so much more fun. There’s more to hack and more chaos to make. You can be on top of a penthouse and inside it’s a circus. All the security personnel are running around all confused. You can approach missions in multiple ways and how you choose. You can run in guns blazing, or you can try to play it smart and be a ghost. Never be spotted and leave your mark. The story is so immersive. I couldn’t stop playing once I started. Every mission just left me itching for more. There was so much comedy and action. I’m almost mad the story ended. It was that good in my opinion. Every character alongside Marcus is so well done. I felt that the focus was on everyone and not just Marcus. Which i appreciate. Overall, this was a fantastic game. Definitely up there in my top favorites. I definitely recommend that you get your hands on it. It’s a must play!

## Frequently Bought Together

- Watch Dogs 2 - PlayStation 4
- Watch Dogs - PlayStation 4
- Watch Dogs Legion - PlayStation 4 Standard Edition

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*Product available on Desertcart Belgium*
*Store origin: BE*
*Last updated: 2026-06-18*