






⚔️ Outsmart, Outbuild, Outlast – The Ultimate 2-Player Civilization Duel!
7 Wonders: Duel is a critically acclaimed two-player board game that condenses the epic civilization-building experience into fast, strategic 30-minute matches. Designed for ages 10 and up, it offers multiple paths to victory—military, science, or prestige—ensuring every game is a tense battle of wits. With no setup fuss and a compact box, it’s perfect for professionals seeking engaging, competitive downtime with a partner or friend.


















| ASIN | B014DMSTXK |
| Age Range (Description) | 10+ years |
| Age Range Description | 10+ years |
| Battery Types | No batteries required |
| Best Sellers Rank | #49,250 in Toys & Games ( See Top 100 in Toys & Games ) #2,114 in Board Games |
| Brand | Asmodee |
| Colour | Various |
| Container Type | Box |
| Customer Reviews | 4.8 out of 5 stars 9,486 Reviews |
| Estimated Playing Time | 30 Minutes |
| Global Trade Identification Number | 05425016923801, 05425016923818 |
| Grenre | entertainment |
| Importer Contact Information | Boardway India, Munisuvrat complex, Rehnal Village, Bhiwandi, 421302 |
| Included Components | Cards, Boards and accessories related to board games |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 5.1 x 20.3 x 20.3 Centimeters |
| Item Dimensions L x W | 20.5L x 5W Centimeters |
| Item Display Dimensions | 20 Centimeters |
| Item Package Quantity | 1 |
| Item Part Number | SEVEN07-ASM |
| Item Type Name | 7 Wonders - Duel |
| Item Weight | 0.54 Kilograms |
| Manufacturer | Asmodee,1995 County Road B2 W, Roseville, MN 55113, United States, Publisher Services Inc (PSI) |
| Manufacturer Contact Information | Asmodee,1995 County Road B2 W, Roseville, MN 55113, United States |
| Manufacturer Part Number | SEV07 |
| Manufacturer Warranty Description | No Warranty |
| Material | Paper |
| Maximum Recommended age | 1188.0 |
| Minimum Recommended age | 120.0 |
| Model Name | FBA_SEVEN07-ASM |
| Model Number | SEV07 |
| Model Year | 2020 |
| Number of Items | 1 |
| Number of Players | 2 |
| Operation Mode | manual |
| Other Special Features of the Product | board game |
| Packer Contact Information | Boardway India, Munisuvrat complex, Rehnal Village, Bhiwandi, 421302 |
| Power Source | Manual |
| Product Style | Classic |
| Set Name | Duel |
| Size | One Size |
| Sub Brand | 7 Wonders |
| Subject Character | Civilization |
| Theme | Science Fiction |
P**.
Great game for great price.
Good quality, value for many, fun to play, and relatively easy to learn.
R**N
Brilliant board game
Brilliant game, so addictive. At first looks easy but when you deep dive in, its so much more fun and strategic. We as a couple love spending time on it and ultimately together. Need its expansion in India. Need to be made available asap.
D**A
Good
Anazing game
A**R
Fun game
Probably the best 2 player game to exist
M**S
One of the best 2 player games money can buy
So much variety to a players action and the multiple ways to win really add so much depth and fun.
V**W
Great two player game
Fab two ppl game. Took time to understand but plays very well. I am waiting for the expansions now 🤩
M**X
It's a great card drafting game that even beginners can get into!
Both me and the my friend who I played this game with were completely new to this game. We read the rulebooks and watched the rules video by "Watch It Played". When we were learning the rules, the game seemed pretty daunting. We are kind of new to card drafting games. But once we started playing, everything fell into place and we started enjoying the game immensely! The game has a lot of depth to it that it will take several plays for me to understand and I can't wait till I get a chance to play it again. This is one of the top rated games on Board Games Geek, so I had high expectations from it already and it has lived up to my expectation. I highly recommend it.
A**R
Excellent
Very good quality product. Amazing two player game. Must buy for those getting into the hobby.
N**R
Great 2 player game with high replayability
7 Wonders Duel is an outstanding board game that is perfect for two players. The game is easy to learn, but provides endless hours of strategic play. The game mechanics are well thought out and each turn offers new challenges and opportunities for players to build their civilizations. The game components are of high quality, with well-designed cards and a sturdy game board. The rules are clear and concise, making it easy for new players to jump in and start playing. The game play is fast-paced and exciting, with players making decisions about which wonders to build, which resources to gather, and which military actions to take. One of the best aspects of 7 Wonders Duel is that each game is different. The wonder cards and the order they are played change with each game, offering a unique experience each time you play. The game also scales well, with different difficulty levels available depending on the skill level of the players. Overall, 7 Wonders Duel is an excellent board game that provides a challenging and enjoyable experience for two players. Whether you're a seasoned gamer or new to the hobby, I highly recommend this game. It's a great addition to any game collection and is sure to provide hours of fun.
M**L
Buy it
Great game, if you love 7 wonders or you'll like this.
C**R
Çok guzel
Çok uygun fiyata almıştım, harika oyun
A**R
Amazing
Fun and versatile game for 2 player, by now I think we played 7 wonders duel for the past 4 months >30 times and still going
A**R
7 Wonders for two the way it was meant to be
Quick take: The original 7 Wonders is well known for being a great 3-7 player game, though it struggles with a tedious variant for 2 players. 7 Wonders: Duel takes this 2 player criticism head on with brand new game mechanics, but keeps the spirit of the original game intact. Positives The 7 Wonders universe has always had great artwork and gameplay, and Duel meets all that. However, Duel takes a significantly different approach to how cards are built throughout the game. The main 7 Wonders game and all its expansions were based on a hand of cards passing around the circle, and then card-drafting your civilization from that. Duel takes a different approach of laying the cards out in different combinations of face up and face down pyramid shapes, with cards overlaid on top of others. This ensures that both players can see some of the cards that will be available in future turns, though not the face down ones. On your turn, you might hesitate to build a Stone Quarry (even though you really need stone!) because doing so would open up a key card or cards for your opponent. These back-and-forth risk/reward decisions that players will make would be interesting enough on their own, but Duel also adds a twist to three more mechanics: military victory, science victory, and Wonders. Military Victory. In Duel, at the start of a game players will start with a neutral position on a two-way "tug of war" style military chart. As military strength is built up, the military token will swing back and forth between the two players. If one player is not careful to keep the other's military in check, they can easily be overrun and lose immediately when their opponent's army reaches their capitol city. In the original 7 Wonders, one could often ignore military power entirely and still win. In Duel, if your opponent decides to go for a military win and you ignore it, you will most likely lose. This adds a much appreciated tension to the game and makes the "Duel" moniker very applicable. Science Victory. Another way for an immediate victory in Duel is to build six unique Science symbols. This is harder than it sounds, since your opponent will be doing everything he can to ensure that you don't. However, since being "too" defensive is equally as poor of a strategy, they'll have to allow you to get close, but not too close. With equally skilled players, these Science and Military victories won't happen as often as the typical "Most Victory points" win, but they are immediate and satisfying when they do. Wonders. Each player will start with 4 Wonders available to build, and only 7 can be built during the game. The Wonders in Duel are satisfyingly expensive, and several of them have a "take an extra turn" mechanic that can be used strategically to bury a card that your opponent especially wants, and then snatch the next card underneath it before your opponent has a chance to take their turn. This enhances the tension of the back-and-forth card taking because you're never sure when your opponent is going to use it to take two turns at once. Negatives In the ten games that we've played, everything seems near-perfectly balanced. Everything, that is, except one specific Progress token which led to a runaway victory when paired with a specific Guild card. In fairness, we were both new to the game at the time, so I didn't have a game plan to combat it. It may have just been a random "perfect storm". Since then, we've been able to mitigate that from happening. Other than that minor quibble, I don't really have anything else negative to say. Final Thoughts Duel benefits greatly from the two-player only design. It plays relatively quickly (35 min) but packs a lot of interesting decisions without being too brain-burning (i.e. Five Tribes). After ten plays, you start to appreciate even more the tightness of design. The interplay between the Military/Science/Victory Point strategies keeps you on your toes and ensures that you can't just fall into the same game plan every time. We're huge 7 Wonders fans in our group, and happy to say that this game would stand up even without the 7 Wonders name. It's easily our favorite "two player only" game that we own. I wouldn't be surprised to see this game get a flood of expansions as well; it's that good. Quick note on the components: the cards are reduced in size quite a bit from the original game, mostly because of necessity, but that makes it also easy to transport. Note: full review of this game, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com
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