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Uniify Verge Virtual Reality Headset provide the widest FOV of 120 degree currently available on market, it has a built in capacitive touch design for Google Cardboard App along with support devices from 4.7 inch to 6.2 inch smartphone. Uniify IOS and Android App will launch in summer of 2016. Product Weight: 410g. Product Dimension: 215mm x 195mm x 120mm. Optics Diameter: 42mm, with viewing angle up to 120º. Myopia: 0-800º, Hyperopia: 0-400º. Pupil Distance Adjustment: 58-68mm. Audio. Headphone sensitivity: 98dB. Frequency Range: 20-20,000Hz. Max Power: 50mW. Executive Standard: GB/T 14471-2013. 3.5mm headphone jack. Port and Button. 3.5mm headphone jack. Volume adjustment. Capacitive touch button. Support Device. Screen Size: 4.7-6.2 inch. Suggest Phone Size: 5.5-6.2 inch with resolution 1080p and above. iPhone 6+, iPhone 6 Plus+, Galaxy S6+, Note 5+, LG G4+, Nexus 6+, Lumia 950+.
D**P
A Better Sense of VR Immersion With These VR Glasses
With only the Canbor 3D VR glasses as my reference for comparison, as the title says, the Unify Verge VR UV003 glasses offer me a much better sense of VR immersion. I attribute this entirely to the broader field of view of the lenses combined with a screen mask that avoids creating a visible square frame around the image/video being viewed. However, the benefit of the the Canbor glasses are that the rectangular mask doesn't obstruct as much of the screen display, thus it is easier to see items you may need to select from time to time. Overall though, I give the Uniify glasses my vote insofar as how the image is presented.As noted with other Bobo VR clones, the Uniify glasses have a problem with feeling heavy. They are in fact about 1 ounce lighter than my Canbor glasses, but the anchoring point for the headstrap is positioned a little more than an inch more inward on the Uniify glasses. This shifts the leverage point for the weight of the glasses upon the face, causing them to feel noticeably more front-heavy. I should note that I purchased the version of the glasses without the headphones and that may accentuate the sense of weight on the face, since the headphones would provide some measure of counterbalance. Regardless, these glasses could be improved upon by shifting the faceplate latch to the right or left, and allow the forward center to be a new mounting point for the head strap. For short term wear though, proper tightening of the headstrap will hold the Uniify glasses in place reasonably well, and more so if you are reclined back a little.Contrary to what I'd been advised by others, and as I expected from the pictures of the glasses, they do NOT have an independently adjustable pupillary distance for each eye, nor independent lens focus. The latter is not obvious from the product images becase one could easily think the control knob on each side is for focus adjustment of the lens for that said. That is not the case. Rather, the two knobs simply allow for easy right- or left-hand adjustment of the focus, which is achieve by a shifting of the phone position rather than the lens. That focus approach provided me a sharper image for one eye than I could obtain from the Canbor glasses which shift the lens. I thought a shift of the lens would be better but in fact it only found my eye being so close to the lens as to encourage fogging. This is without my eyeglasses on. While neither headset accommodates eyeglasses well if you have a wide frame size, that is more true for the Uniify glasses. With the Canbor, I could take off my glasses, position them inside the perimeter padding, then put on both my glasses and the Canbor glasses together...the fit was tight but did allow me to wear my eyeglasses if necessary. But, I actually found no real advantage in doing so; with the Canbor glasses, the image sharpness wasn't improved one way or the other. With the Uniify glasses and fixed lens position, the image was sharper but just could not be made equally sharp for both my eyes, which do differ in their prescription a slight amount. The independent pupillary distance adjustment of the Canbor glasses did better accommodate my double-vision and allow me to adjust the stereo images to be more nearly merged, but it may have been the larger diameter lenses of the Uniify glasses offset a need for that adjustment. As it was, a singular pupillary distance adjustment seemed enough for the Uniify glasses despite my double-vision and a lazy eye. Again for a 3D VR immersive experience I found the Uniify superior to the Canbor glasses.For a non-spherical VR presentation or watching a movie, the rectangular view of the Canbor glasses will allow you to see more at once and thus have benefits that the Uniify cannot offer. I've seen some VR glasses with interchangeable masks, apparently trying to give you the best of both worlds.The phone mount of the Uniify glasses is superior to the Candor for my Samsung Galaxy Note 2 and Note 4 phones. The Candor, presumably a Shinecon VR clone or else highly similar, has a spring-loaded sliding clamp to hold the phone, with small foam pads provided to try and avoid actuation pressure upon the phone power and volume switches. If you position those foam pads for one phone type only, you're probably OK, but if you want to interchange phones where those switch positions are a little different, you may find that the Candor approach of mounting the phone is a hassle. But, it does have an advantage of holding your phone securely enough if you need to open the faceplace to perform an operation directly on the phone.Meanwhile, the Uniify has two sliding "tray arms" that the phone sits on edge upon, and then when the faceplate is closed, it holds the phone in place with pressure. Not quite as secure as the Canbor, but much more easy to use and accommodating of different phones. Given the design, the faceplate doesn't fully open, presumably to help avoid accidental drops of a cellphone, but this does somewhat hinder opening the Uniify glasses up to perform direction operations on the phone.Fortunately, such direct operation wasn't something I found I needed to do often, especially given the Uniify glasses provide control button that worked well with both of my Android phones. There is no volume control knob or switch however, so you will need to preset that on your phone before using it in the Uniify glasses.Build quality for the price seems good, probably equivalent that of the Canbor although I think the black matte surfaces of the Canbor just look a little more refined in quality. I doubt that's true.For immersion and optical design, my vote goes to the Uniify while for comfort of fit the Canbor wins.
A**O
Review with an actual purchase
I bought this headset after days of research. I tried the Gear VR by Samsung at a BestBuy and was intrigued, so I wanted to venture into smart phone VR. I have an iPhone 6 (5" screen) and wanted to buy a headset that is immersive. The Uniify UV003 without headphone seems to fit the bill because it advertise 120 degree of viewing angle. Now that I have tested it with my iPhone 6, I have to say it works quite well. There are a lot of confusions on line about Chinese made headsets. There are numerous brands out there and some look identical but with different prices. After much research the Uniify appears to be the same as BoboVR, iDudu, Virtoba, Afunta, just to name a few. I also read many reviews outside of Amazon.com and learned that while they are the same model, some feature faux leather cushion and some have foam cushion depending on when they were manufactured. I paid attention to the Uniify pictures on Amazon, one shows leather, others show foam. I got the faux leather version. Another frustrating thing researching on Amazon.com reviews is most of the reviews are "Honest reviews in return of a dis counted or free headset provided to the reviewer". I didn't know whether I could trust them or not. So, to help my fellow potential buyers, I actually bought this one and played with it with my iPhone 6.The viewing experience is nice. It has the 2 lens adjustments as advertise and the headset fits my eyes. The images/videos through the lenses are focused. The iPhone 6 doesn't have a high PPI and I noticed a slight screen door effect but not bad enough that it distracts me. Placing the phone in the headset is easy and seems to secure the phone well. The iPhone 6 isn't very big, so after sitting on the "cradle" in the headset, there is a small gap at the top of the phone, if you are in a lit room, you will see a little bit of light leak at the top. It didn't distract me or ruin the immersive experience. Nonetheless, the light leak is there. I wish the phone placement can be adjusted higher to be centered of the headset.The headset rests comfortably on my head and face, it is not the lightest headset I found online but it is not heavy to me even with the iPhone 6 in it. I like that there are many venting openings for the face as well as for the phone. I learned that watching VR videos can drain the battery fast, so having these openings help a lot because I can charge the phone and plug in headphones while using the headset. The straps are adjustable and I have no issue with them. After adjusting the straps, the headset feels secure on my head and I can turn and look up and down without feeling it would come off.A lot of people complained about many headsets that do not have controls. After much research, I learned that Google Cardboard version 1 has a magnetic switch. I am switching my iPhone to the Moto G4 which does not have a magnetic sensor, so the magnet switch wouldn't work. Google Cardboard version 2 addresses this issue by replacing the magnet switch to a switch that touches the screen. This would work with phones that do not have a magnet sensor. In another word, I need a headset that complies with the specs of Google Cardboard version 2. This headset fits that criteria. However, I read many reviews complaining this switch does not work. In my case, it didn't work either. When I press the button, a little nub protrudes inside the viewer to touch the screen but my phone didn't register the touch. Some people said the nub was protruding too much that it touches the screen without pressing the button. So pressing the button doesn't work. In my case, I tested it nub, it is a rubber material. I spent a day looking at how stylus works on the screen, after testing, I concluded that it is the material used in the nub. It has to be a material similar to skin or a material that is conductive. I looked at how Google Cardboard 2.0 headset achieved this. The "nub" actually touches the screen constantly. This nub has a conductive metal foil (such as aluminum or copper) that links the nub to the button. When the finger touches the button, the nub that touches the screen would simulate a finger touching the screen. So, this headset button in fact cannot work without modding it. The good news is a lot of the apps/videos I found on the Apple app stores address headset without control. You simply look at the menu for a short period of time and it will select the menu without control input like a bluetooth controller or a button. For Google Cardboard apps, you will need a control. In short, my experience is similar to most other reviews I read, the button doesn't work without tweaking.Lastly, even though there are many brands that are the same model as this, Uniify is the cheapest I found online. To confuse people more, Uniify has versions 1.0, 2.0, and 3.0. I bought the 3.0. However, looking at the pictures and reading the description, all 3 versions seem to be the same model. For less than $20, I can live with a button that doesn't work but I believe this can be resolved after I fix it myself, this is a good deal for me to venture into the VR world.UPDATE: I bought 2 Mattel View Master Deluxe for my daughters and they arrived. I like the Mattel version better but it costs double plus it is not perfect either. Read my review on the Mattel View Master Deluxe and hope this helps you to select one you like.
L**I
Doesn't really work with Nexus 6
I bought this because the description says it works with the Nexus 6 phone but it's hit or miss whether the ok button works or not; usually it's a miss. Sure the phone fits (without a case) but good luck getting it to work.
R**
One Star
had to return, broke first five minutes using it
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