---
product_id: 300844491
title: "Final Fantasy XIII 2 (Xbox 360)"
brand: "square enix"
price: "€ 116.17"
currency: EUR
in_stock: true
reviews_count: 5
category: "Square Enix"
url: https://www.desertcart.be/products/300844491-final-fantasy-xiii-2-xbox-360
store_origin: BE
region: Belgium
---

# Multiple endings for replay 150+ monsters to tame Strategic 'tuning' battle system Final Fantasy XIII 2 (Xbox 360)

**Brand:** square enix
**Price:** € 116.17
**Availability:** ✅ In Stock

## Summary

> ⚡ Rewrite fate, command monsters, and conquer time in Final Fantasy XIII-2!

## Quick Answers

- **What is this?** Final Fantasy XIII 2 (Xbox 360) by square enix
- **How much does it cost?** € 116.17 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.be](https://www.desertcart.be/products/300844491-final-fantasy-xiii-2-xbox-360)

## Best For

- square enix enthusiasts

## Why This Product

- Trusted square enix brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Explore Rich Worlds:** Dive into diverse environments filled with NPCs, side missions, and secrets waiting to be uncovered.
- • **Rewrite Your Destiny:** Player-driven scenarios with multiple endings mean your choices shape the story—no two playthroughs are the same.
- • **Sequel That Surpasses:** A bold evolution from Final Fantasy XIII, delivering a faster pace and epic storytelling that fans crave.
- • **Master Your Monster Army:** Tame and develop over 150 iconic creatures like cactuars and behemoths to dominate every battle.
- • **Strategic Battle Control:** New 'tuning' feature lets you customize paradigms for deeper tactical gameplay and cinematic action.

## Overview

Final Fantasy XIII-2 for Xbox 360 elevates the RPG experience with over 150 monsters to tame, a player-driven story featuring multiple endings, and a refined battle system with strategic 'tuning.' Explore richly detailed worlds and enjoy cinematic action sequences that blur the line between gameplay and storytelling. This sequel builds on its predecessor’s legacy with faster pacing and deeper replay value, making it a must-have for fans and newcomers alike.

## Description

Player-driven scenario with freedom over story progression; Multiple endings offer extensive replay value Tame and develop over 150 different monsters as party members, including iconic monsters like cactuars, tonberries, and behemoths Newly added "tuning" feature allows for greater strategic control over paradigms Cinematic Action sequences blur the line between battles and cut scenes Diverse in-game environments rife with NPCs offer an abundance of exploration opportunities and side missions

Review: Review of the first few hours... with updates! - So my package arrived with the game in it 3 hours ago and I have been playing non-stop since then. In this review I will be discussing what I think of the game so far and I will update the review as I progress into the game. I will not be revealing any spoilers for obvious reasons. Anyway, the first few scenes of the game show some familiar faces from the XIII, but we meet some new characters as well which you might have seen in the commercials for the game. The first 20-30 minutes of the game is just cutscenes, but they are fairly interesting and keep the player entertained. Over time we start to see some past story development and how the original story fits into the new XIII-2 timeline. Funny I should mention "timeline" as time has an interesting concept, especially in the beginning of the game. So basically the first few hours of the game is basically an introduction of sorts. Square Enix does a fantastic job of explaining what happened in XIII so that even players who have not played XIII can get right into it with no difficulty. Players who have completed XIII will be in for a treat as the first few hours explain what happened after the ending of XIII and where the characters are now. I haven't delved deep enough into the game to fully understand the main conflict, but I am sure in time I will get to know what is really going on. I found XIII to be very similar: As time progressed I understood more and more what was going on. I quite enjoy the new features of the game as well. The pre-battle system is somewhat changed where monsters appear out of nowhere. A meter displaying green/yellow/red is what allows you to attack your enemies. You basically approach the enemy and attack it (with X [PS3] or A [Xbox 360]) and the meter goes further towards red the longer you stall. If you attack while in green you get a pre-emptive strike. If you attack while in yellow it is a normal battle. If you attack while in red it is a normal battle except you have no "Retry" option if you die. The speech system is very interesting in that from time to time you get 4 different options and you can choose what to say. Each option has a completely different response. In this way it is similar to Dragon Age: Origins and Mass Effect. The battle system is exactly the same except now from time to time you get a "live" battle function where characters do moves based on if you press a button in time or not (more like a cinematic battle). I also noticed that you can change characters outfits in the menu but I have not unlocked any yet. The crystarium looks different than in XIII and operates slightly differently, but XIII players will instantly get the hang of it. You basically still get points in battle and you can use those points in the crystarium. Instead of being able to navigate the crystarium you just press buttons depending on your class of choice (you only have COM, RAV, and SEN at the start of the game) to unlock skills. Another great thing they added to the crystarium is that you can choose a special power-up when you get to a certain level in all your skills combined. I don't remember what level it was but for one of my characters I had a choice between an ATB gauge segment, a RAV power-up, a COM power-up, and some other things which I do not remember off the top of my head. So far I haven't seen a single new skill or attack but that will most likely change. The one small gripe I have is that on the PS3 version (which I own) I get lag spikes from time to time during intense cut-scenes. I am assuming this is because of the aging PS3 graphics processor. I know that Square Enix decided to use the game's engine to create cut-scenes, could that have something to do with it? It's not annoying or anything but it is definitely noticeable. At some points I even saw the FPS drop down to ~10. Also, I have the PS3 slim and I just purchased it in November so I highly doubt it is an over-heating issue. Xbox 360 and PS3 users please leave a comment if you are noticing any FPS drops. Anyway, I really enjoyed the first few hours of the game. The game is not as linear as XIII which is a huge plus, and from the first hour you can explore the city that you are in and claim all the treasures. I will try and update this review as much as I can so players have a good idea of what they are getting into!
Review: Good - USA version as expected.

## Features

- Player-driven scenario with freedom over story progression; Multiple endings offer extensive replay value
- Tame and develop over 150 different monsters as party members, including iconic monsters like cactuars, tonberries, and behemoths
- Newly added "tuning" feature allows for greater strategic control over paradigms
- Cinematic Action sequences blur the line between battles and cut scenes
- Diverse in-game environments rife with NPCs offer an abundance of exploration opportunities and side missions

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B003O6EBRA |
| Country of Origin  | Austria |
| Customer Reviews | 4.5 4.5 out of 5 stars (503) |
| Is Discontinued By Manufacturer  | No |
| Item Dimensions LxWxH  | 13.5 x 1.5 x 19.1 Centimeters |
| Item Weight  | 113 g |
| Item model number  | 91101 |
| Language  | English |
| Manufacturer  | Square Enix |
| Product Dimensions  | 13.5 x 1.5 x 19.1 cm; 113.4 g |
| Rated  | Unknown |

## Images

![Final Fantasy XIII 2 (Xbox 360) - Image 1](https://m.media-amazon.com/images/I/91rO2V4yzNL.jpg)
![Final Fantasy XIII 2 (Xbox 360) - Image 2](https://m.media-amazon.com/images/I/91drGNS-aLL.jpg)
![Final Fantasy XIII 2 (Xbox 360) - Image 3](https://m.media-amazon.com/images/I/71EMRG1chDL.jpg)
![Final Fantasy XIII 2 (Xbox 360) - Image 4](https://m.media-amazon.com/images/I/719AHdZ9dIL.jpg)
![Final Fantasy XIII 2 (Xbox 360) - Image 5](https://m.media-amazon.com/images/I/71aIvj+etvL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Review of the first few hours... with updates!
*by H***N on 1 February 2012*

So my package arrived with the game in it 3 hours ago and I have been playing non-stop since then. In this review I will be discussing what I think of the game so far and I will update the review as I progress into the game. I will not be revealing any spoilers for obvious reasons. Anyway, the first few scenes of the game show some familiar faces from the XIII, but we meet some new characters as well which you might have seen in the commercials for the game. The first 20-30 minutes of the game is just cutscenes, but they are fairly interesting and keep the player entertained. Over time we start to see some past story development and how the original story fits into the new XIII-2 timeline. Funny I should mention "timeline" as time has an interesting concept, especially in the beginning of the game. So basically the first few hours of the game is basically an introduction of sorts. Square Enix does a fantastic job of explaining what happened in XIII so that even players who have not played XIII can get right into it with no difficulty. Players who have completed XIII will be in for a treat as the first few hours explain what happened after the ending of XIII and where the characters are now. I haven't delved deep enough into the game to fully understand the main conflict, but I am sure in time I will get to know what is really going on. I found XIII to be very similar: As time progressed I understood more and more what was going on. I quite enjoy the new features of the game as well. The pre-battle system is somewhat changed where monsters appear out of nowhere. A meter displaying green/yellow/red is what allows you to attack your enemies. You basically approach the enemy and attack it (with X [PS3] or A [Xbox 360]) and the meter goes further towards red the longer you stall. If you attack while in green you get a pre-emptive strike. If you attack while in yellow it is a normal battle. If you attack while in red it is a normal battle except you have no "Retry" option if you die. The speech system is very interesting in that from time to time you get 4 different options and you can choose what to say. Each option has a completely different response. In this way it is similar to Dragon Age: Origins and Mass Effect. The battle system is exactly the same except now from time to time you get a "live" battle function where characters do moves based on if you press a button in time or not (more like a cinematic battle). I also noticed that you can change characters outfits in the menu but I have not unlocked any yet. The crystarium looks different than in XIII and operates slightly differently, but XIII players will instantly get the hang of it. You basically still get points in battle and you can use those points in the crystarium. Instead of being able to navigate the crystarium you just press buttons depending on your class of choice (you only have COM, RAV, and SEN at the start of the game) to unlock skills. Another great thing they added to the crystarium is that you can choose a special power-up when you get to a certain level in all your skills combined. I don't remember what level it was but for one of my characters I had a choice between an ATB gauge segment, a RAV power-up, a COM power-up, and some other things which I do not remember off the top of my head. So far I haven't seen a single new skill or attack but that will most likely change. The one small gripe I have is that on the PS3 version (which I own) I get lag spikes from time to time during intense cut-scenes. I am assuming this is because of the aging PS3 graphics processor. I know that Square Enix decided to use the game's engine to create cut-scenes, could that have something to do with it? It's not annoying or anything but it is definitely noticeable. At some points I even saw the FPS drop down to ~10. Also, I have the PS3 slim and I just purchased it in November so I highly doubt it is an over-heating issue. Xbox 360 and PS3 users please leave a comment if you are noticing any FPS drops. Anyway, I really enjoyed the first few hours of the game. The game is not as linear as XIII which is a huge plus, and from the first hour you can explore the city that you are in and claim all the treasures. I will try and update this review as much as I can so players have a good idea of what they are getting into!

### ⭐⭐⭐⭐⭐ Good
*by A***X on 11 November 2024*

USA version as expected.

### ⭐⭐⭐⭐⭐ I love it, I love it, I love it!
*by S***D on 16 April 2013*

After the mediocrity that was FF 13 with all the complaints from fans it received i truly feel this game redeems the quality and epic nature that is suppose to be a FF game. If you just can't let go of the changed fighting mechanics from 13 than you most likely wont like this version but know that you definitely are missing out. No more filler for the sake of filler, no more 25 hours before the game gets going. Paced beautifully this game takes you from past to future to paralleled universes to alternate worlds all without making it feel forced. FF 13 story is reflected upon and integrated nicely so new players are not left out. To me they hit the epic mark in this installment and it's been awhile since i felt that way (i just don't like the ending). I could go on and talk about everything i like but then whats the point? Go play it for yourself.

## Frequently Bought Together

- Final Fantasy XIII-2
- Final Fantasy XIII: Platinum Hits
- Lightning Returns: Final Fantasy XIII - Xbox 360

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*Product available on Desertcart Belgium*
*Store origin: BE*
*Last updated: 2026-08-17*