---
product_id: 2579551
title: "Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime"
brand: "asmodee"
price: "€ 199.56"
currency: EUR
in_stock: true
reviews_count: 13
category: "Asmodee"
url: https://www.desertcart.be/products/2579551-asmodee-small-world-board-game-fantasy-area-control-and-strategy
store_origin: BE
region: Belgium
---

# 40-80 min playtime 20 unique special powers 14 fantasy races Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime

**Brand:** asmodee
**Price:** € 199.56
**Availability:** ✅ In Stock

## Summary

> ⚔️ Conquer, Decline, Repeat — Own the Small World before your rivals do!

## Quick Answers

- **What is this?** Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime by asmodee
- **How much does it cost?** € 199.56 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.be](https://www.desertcart.be/products/2579551-asmodee-small-world-board-game-fantasy-area-control-and-strategy)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Accessible Yet Deep:** Easy to learn for newcomers but layered with complexity to challenge seasoned strategists.
- • **Dynamic Empire Management:** Master the art of timing—expand aggressively or tactically decline your civilization to seize victory.
- • **Fast-Paced Competitive Fun:** Designed for 2-5 players with engaging 40-80 minute sessions perfect for busy professionals.
- • **Endless Strategic Replayability:** 14 distinct fantasy races combined with 20 special powers create infinite tactical possibilities every game.
- • **Premium Quality & Classic Design:** High-quality components and evocative artwork from the award-winning designer Philippe Keyaerts.

## Overview

Small World is a highly strategic fantasy area control board game for 2-5 players aged 8+, featuring 14 unique races and 20 special powers. With 40-80 minutes of dynamic gameplay, players balance expansion and decline to dominate a crowded world. Designed by Philippe Keyaerts, this classic game combines accessible rules with deep tactical layers, making it a must-have for competitive millennial professionals seeking engaging, social strategy experiences.

## Description

Product Description In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, desertcarts, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! From the Manufacturer Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all. Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory. Designed by Philippe Keyaerts, as the fantasy follow-up to his award-winning Vinci, Small World is inhabited by a cast of characters such as dwarves, wizards, desertcarts, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring evocative illustrations, high-quality European components and a compelling, fun theme. Game Contents: Two double-sided game boards (One for each of four possible player configurations), 14 Fantasy Races with matching banners & tokens, 20 Special Power badges, A variety of Troll Lairs, Mountains. Fortresses, Encampments, Holes-in-the-ground, 2 Heroes, A Dragon, Along with Victory Coins, 6 Player Summary Sheets, A Reinforcement Die, Rules Booklet and A Days of Wonder Online Access Number.

Review: One of the best competitive Euro-strategy/war games I've played yet! - Just adding another positive review here. We play a LOT of Euro (mainly German) board games, and this is a fantastic addition to our gaming library. Smallworld seems a little silly looking, judging by the box, but I assure you, this is a smart and fun game for fans of Euro board games. I wouldn't recommend this as the first Euro game to try (Carcassonne and Samurai are worthy starter games in the Euro realm), but it's a great game that has multiple layers of complexity and strategy. Most of all, it's fun! And HIGHLY competitive. 2-5 players 30-80 minutes (not sure what the box says, but my partner and I can play a round in 1/2 hour) Ages 10+ ** I know the desertcart description says 10-14, but that is not what the manufacturer states on the box (which is 10+) ** Some folks compare this to Risk, but I would say this is to Risk as a bicycle is to a Ducati. In a nutshell, you and your friends take turns conquering territory and reassigning your units. So it DOES sound like Risk! But wait! You don't have a singe army or race, instead you shuffle several races, and bonuses and place 5 on the board. Players pick from these 5, paying Victory points to select further down the five (first one is free). Once the player chooses, another is drawn and placed while the others move up to fill the gap. What this means is that each time playing, players will have different races with different stats, and different bonuses. So you might end up with Elves with the Berserk bonus, or Ghouls with Seafaring bonus (seafaring ghouls lol!). There are tons of combinations, and each has ups and downs. There are four maps on two sided heavy cardboard fold outs: one each for 2, 3, 4, and 5 player games. This makes it easier to get competitive and combative instead of trying to have two players duke it out on a huge 5 player board! Setting up the map is easy once players get the hang of it. On the first turn players start by invading the land from the edge of the board, unless they are seafaring, then they can invade water to start. Once you start invading, you end your turn (with an option to roll the reinforcement die on your last attack) and then redistribute your armies. You have to leave at least ONE unit on a territory during your attack phase or you can't redistribute on it. Each territory you have gives you Victory points. So you REALLY want to control more territory at the end of your turn. This also means you REALLY want your opponent to control less. The other twist comes from balancing your civilizations. You can elect to allow a civilization to go into decline, thereby gaining the chance to start a new civilization on your next turn. You gain points for your declining civilization, but unless stated otherwise (such as ghouls), these declining civs have no more actions and can only hold a spot on a territory until beaten off. Since you only have a finite number of units to use, once you start losing units (from being attacked), you find you are spread too thin and MUST start a new civilization to keep gaining VPs. So a KEY part of strategy is deciding when to lose a turn to allow your current civilization to go into decline. Each player keeps their VPs hidden, so at the end everyone tallies and it's always a bit of a surprise. I've found a few times I thought I was surely losing and that I won handily. Other times the opposite has been true. Regardless, this is a fantastic, fun, and innovative game. Highly recommended!!!!
Review: Great Risk-esque Strategy Game - This has become a new favorite in our household. It is a lot of fun, with complex strategy decisions and infinite replayability. It's probably not for completely casual gamers, however, because it does come with a *lot* of pieces and can be pretty overwhelming the first time or two it's played. The game employs a lot of simple mechanics, but there are so many different ones that it takes a while to wrap your head around them. Luckily, the game comes with several cheat-sheets to pass out that makes everything a lot more manageable for new players. If you take them just one at a time and play a few games, it all starts coming together pretty quickly. Small World is a Risk-style territory conquer and control game with a few twists. First, you don't win simply by controlling all the territories (in fact, I'm not sure that it's even possible). Based on the territories you control and any modifiers you have at the end of your turn, you get gold pieces, and whoever has the most gold pieces at the end of the game wins. The interesting part comes with *how* you conquer those territories. There are a certain number of races and modifiers that get shuffled and stacked together at the beginning of each game. Each race has it's own special ability and each modifier adds something new and different to that race (more gold each turn, easier to conquer certain types of territory, better defence, etc.). There are only ever 6 of these random combinations available throughout the entire game, so the odds of you being able to play one game exactly the same as another are very slim. You're forced to play every game differently from the last and adjust your strategy and reactions accordingly. It's great for anyone who loves to play strategy games! If you're a big fan of board games but not a hardcore strategist, don't be discouraged because there are several ways to win. We've had several games be won by the mild-mannered player in the corner who's avoiding everyone but racking up steady gold while the rest of us are fighting amongst one another. For 2-5 players, it's a great addition to anyone's collection.

## Features

- FANTASY AREA CONTROL: Step into a whimsically crowded fantasy world where players compete for control using dwarves, wizards, desertcarts, and more. A game where the land is too small for everyone, promoting strategic conquests.
- UNIQUE RACE & POWER COMBOS: Experience endless replayability with 14 different fantasy races and 20 unique special powers. Every game promises new strategies with combinations like Flying Dwarves or Peaceful Ogres.
- STRATEGIC GAMEPLAY: Master the art of empire expansion and timing. Know when to push your civilization to its peak and when to let it decline for a new one to rise to victory. A balance of aggression and decline is key.
- EASY TO LEARN, A CHALLENGE TO MASTER: Small World is accessible for newcomers and challenging for seasoned gamers, offering depth and replayability. Perfect for all types of players seeking various playstyles.
- CLASSIC & BELOVED GAME: Designed by Philippe Keyaerts as a follow-up to the award-winning Vinci, Small World is a classic game of fantastical conquests and adventures, beloved by families and friends worldwide.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0024H7OF6 |
| Age Range Description | 3 years + |
| Best Sellers Rank | #321,479 in Toys & Games ( See Top 100 in Toys & Games ) #7,633 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.6 out of 5 stars 1,643 Reviews |
| Edition | Standard Edition |
| Educational Objective | Develop strategic thinking and planning skills, foster creativity and imagination |
| Estimated Playing Time | 80 minutes |
| Game Mechanics | Area Control, Area Influence |
| Genre | Strategy |
| Global Trade Identification Number | 00824968726914 |
| Included Components | Board Game |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 11.62 x 11.62 x 3 inches |
| Item Dimensions L x W | 11.62"L x 2.88"W |
| Item Type Name | Board Game |
| Item Weight | 4.2 pounds |
| Language | English |
| Manufacturer Part Number | DO7901 |
| Manufacturer Warranty Description | No Warranty |
| Manufacturer recommended age | 10 years and up |
| Material Type | Plastic |
| Minimum Age Recomendation | 96 |
| Model Number | DO7901 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2-5 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Small World |
| Size | Standalone Games |
| Subject Character | Heroes |
| Supported Battery Types | No batteries required |
| Theme | Fantasy |
| UPC | 607052445003 062335238411 885126985512 824968726914 |
| Unit Count | 1 Count |

## Images

![Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime - Image 1](https://m.media-amazon.com/images/I/91ZsVlklU8L.jpg)
![Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime - Image 2](https://m.media-amazon.com/images/I/913Md3b9-bL.jpg)
![Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime - Image 3](https://m.media-amazon.com/images/I/91+rvY0fO-L.jpg)
![Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime - Image 4](https://m.media-amazon.com/images/I/91SJxsi2ekL.jpg)
![Asmodee Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers, Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime - Image 5](https://m.media-amazon.com/images/I/814L3EYV0dL.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ One of the best competitive Euro-strategy/war games I've played yet!
*by C***T on November 5, 2013*

Just adding another positive review here. We play a LOT of Euro (mainly German) board games, and this is a fantastic addition to our gaming library. Smallworld seems a little silly looking, judging by the box, but I assure you, this is a smart and fun game for fans of Euro board games. I wouldn't recommend this as the first Euro game to try (Carcassonne and Samurai are worthy starter games in the Euro realm), but it's a great game that has multiple layers of complexity and strategy. Most of all, it's fun! And HIGHLY competitive. 2-5 players 30-80 minutes (not sure what the box says, but my partner and I can play a round in 1/2 hour) Ages 10+ ** I know the Amazon description says 10-14, but that is not what the manufacturer states on the box (which is 10+) ** Some folks compare this to Risk, but I would say this is to Risk as a bicycle is to a Ducati. In a nutshell, you and your friends take turns conquering territory and reassigning your units. So it DOES sound like Risk! But wait! You don't have a singe army or race, instead you shuffle several races, and bonuses and place 5 on the board. Players pick from these 5, paying Victory points to select further down the five (first one is free). Once the player chooses, another is drawn and placed while the others move up to fill the gap. What this means is that each time playing, players will have different races with different stats, and different bonuses. So you might end up with Elves with the Berserk bonus, or Ghouls with Seafaring bonus (seafaring ghouls lol!). There are tons of combinations, and each has ups and downs. There are four maps on two sided heavy cardboard fold outs: one each for 2, 3, 4, and 5 player games. This makes it easier to get competitive and combative instead of trying to have two players duke it out on a huge 5 player board! Setting up the map is easy once players get the hang of it. On the first turn players start by invading the land from the edge of the board, unless they are seafaring, then they can invade water to start. Once you start invading, you end your turn (with an option to roll the reinforcement die on your last attack) and then redistribute your armies. You have to leave at least ONE unit on a territory during your attack phase or you can't redistribute on it. Each territory you have gives you Victory points. So you REALLY want to control more territory at the end of your turn. This also means you REALLY want your opponent to control less. The other twist comes from balancing your civilizations. You can elect to allow a civilization to go into decline, thereby gaining the chance to start a new civilization on your next turn. You gain points for your declining civilization, but unless stated otherwise (such as ghouls), these declining civs have no more actions and can only hold a spot on a territory until beaten off. Since you only have a finite number of units to use, once you start losing units (from being attacked), you find you are spread too thin and MUST start a new civilization to keep gaining VPs. So a KEY part of strategy is deciding when to lose a turn to allow your current civilization to go into decline. Each player keeps their VPs hidden, so at the end everyone tallies and it's always a bit of a surprise. I've found a few times I thought I was surely losing and that I won handily. Other times the opposite has been true. Regardless, this is a fantastic, fun, and innovative game. Highly recommended!!!!

### ⭐⭐⭐⭐⭐ Great Risk-esque Strategy Game
*by W***M on May 10, 2013*

This has become a new favorite in our household. It is a lot of fun, with complex strategy decisions and infinite replayability. It's probably not for completely casual gamers, however, because it does come with a *lot* of pieces and can be pretty overwhelming the first time or two it's played. The game employs a lot of simple mechanics, but there are so many different ones that it takes a while to wrap your head around them. Luckily, the game comes with several cheat-sheets to pass out that makes everything a lot more manageable for new players. If you take them just one at a time and play a few games, it all starts coming together pretty quickly. Small World is a Risk-style territory conquer and control game with a few twists. First, you don't win simply by controlling all the territories (in fact, I'm not sure that it's even possible). Based on the territories you control and any modifiers you have at the end of your turn, you get gold pieces, and whoever has the most gold pieces at the end of the game wins. The interesting part comes with *how* you conquer those territories. There are a certain number of races and modifiers that get shuffled and stacked together at the beginning of each game. Each race has it's own special ability and each modifier adds something new and different to that race (more gold each turn, easier to conquer certain types of territory, better defence, etc.). There are only ever 6 of these random combinations available throughout the entire game, so the odds of you being able to play one game exactly the same as another are very slim. You're forced to play every game differently from the last and adjust your strategy and reactions accordingly. It's great for anyone who loves to play strategy games! If you're a big fan of board games but not a hardcore strategist, don't be discouraged because there are several ways to win. We've had several games be won by the mild-mannered player in the corner who's avoiding everyone but racking up steady gold while the rest of us are fighting amongst one another. For 2-5 players, it's a great addition to anyone's collection.

### ⭐⭐⭐⭐⭐ Small World is a very good transitional game
*by A***R on December 30, 2014*

Small World is a very good transitional game. New board gamer will find similarities to risk and seasoned players will find enough variation and strategy to keep them occupied. OVERVIEW: Small World is played on a series of maps (depending on how many players) that players will compete to take over territories and defend from other players. Players choose from available races and power ups to play as and will end up most likely having 2-3 over the course of the game. Players enter the map from one of the locations on the board and expand by placing two of their race tiles plus whatever defenses are on that territory and score on coin (VP) for each. Between the races and power ups often certain territories will cost less to take over or pay out more. The power ups are randomly assigned to the races and players bid on which race they want when it's their turn to choose. When you've done all you can (or wish) to do with your race, you put them into decline and start over with a new one. Games are 8-10 rounds depending on how many players and should take about an hour - hour and a half. PROS: Because the concept of expanding and defending territories is similar to Risk inexperienced board game players seem to be more apt to try this game out. The experience board gamer will find a lot of fun in trying to maximize synergies and out maneuver the other players. It has a limited number of rounds which keeps the game at a great length. This is at it's core a fun light hearted game that even if you are getting creamed you never really feel like you are losing. The game is never boring even if certain races or power ups may be. The boards are designed for how many players and are just small enough that you constantly are tripping over other races so no one can just hang back and stay out of the battles. CONS: Without expansions the initial race and power combinations is limited. Many of the special abilities are just bonus points for owning particular types of land which is kind of boring. There are a ton of expansions so this is easily remedied.

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*Product available on Desertcart Belgium*
*Store origin: BE*
*Last updated: 2026-09-23*