---
product_id: 219735
title: "Pathfinder Roleplaying Game: Advanced Player’s Guide"
price: "€ 20.06"
currency: EUR
in_stock: false
reviews_count: 13
url: https://www.desertcart.be/products/219735-pathfinder-roleplaying-game-advanced-player-s-guide
store_origin: BE
region: Belgium
---

# Pathfinder Roleplaying Game: Advanced Player’s Guide

**Price:** € 20.06
**Availability:** ❌ Out of Stock

## Quick Answers

- **What is this?** Pathfinder Roleplaying Game: Advanced Player’s Guide
- **How much does it cost?** € 20.06 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.be](https://www.desertcart.be/products/219735-pathfinder-roleplaying-game-advanced-player-s-guide)

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- Customers looking for quality international products

## Why This Product

- Free international shipping included
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## Description

This invaluable hardcover player reference for the Pathfinder Roleplaying Game provides a wealth of new ideas and options for players, including six completely new 20-level character classes, expanded rules for the 11 core classes, innovative new feats and combat abilities, a wealth of fantastic equipment, dozens of new spells, and more! New Classes in the Advanced Player’s Guide include: The Alchemist, The Cavalier, The Inquisitor, The Oracle, The Summoner, and The Witch.

Review: Best RPG Supplement Yet! - As an unrepentant nerd, I don't have an issue saying that I've got a few pen & paper games under my belt. I've played everything Wizards of the Coast came out with since 2000, have a fair bit of experience of AD&D, and some other, less prominent games as well. Chances are, if you're looking at this book, you've already played Paizo Publishing's Pathfinder Roleplaying Game, a game which many consider to be the spiritual successor to the Dungeons & Dragons saga. This book, in addition to presenting six new base classes to entice you with, also has taken the core classes (Barbarian through Wizard) and given each, on average about ten, ways to customize those base classes to whatever it is you've been dreaming of seeing your character doing. Do you like the ranger, but also like Animorphs? Now, you can take the ranger and turn him into an animal shape-shifter! Are you a fan of the paladin, but never find yourself using his small spell list? Trade spell-casting in for an aura of light that provides aid to you and your allies using the Warrior of the Holy Light archetype! Other options include the Drunken Master Monk, the court bard, the rake rogue, a slew of sub domains for clerics, new bloodlines for sorcerers, and sub-schools for wizards. There's something for every class. Next, this book almost doubles the list of available feats. Remember that scene in Lord of the Rings where Legolas is firing arrows at the orc horde and suddenly takes an arrow and stabs an enemy that gets too close, before loading that same arrow and firing again? There's a feat for that. Do you like casting acid arrow at that demon over yonder, but hate his unnaturally lucky spell resistance rolls? Take another stab at evil when your spell bounces off and hits the next nearby enemy! Do you like playing the halfling, but are sick of being seen as just a half-pint? Do you love your half-orc, but hate the stares the commoners throw at her? Take the feat that lets you pass for human! Or embrace your heritage and give them something to stare at when you take a feat that gives your tusks enough of an edge to be considered weapons in their own right! New prestige classes abound in this book. From the Battle Herald, a bardic cavalier that leads her allies to victory through inspiration and mounted prowess, to the Rage Prophet, a touch of Old Testament prophets that mean business for their god. If you like Dr. Jekyll and Mr. Hyde, you'll love the Master Chymist Prestige class, built especially as a nice item for the Alchemist class (presented earlier in the book). This book doesn't skimp on spells either. It's tough to go through and list the variety of options presented, but just know that there are spells for every class. Equipment has been added in as well, from the practical to the insane, you'll find that it isn't left wanting. The book also takes the opportunity to add new rules to the game system, all optional. The developers said that this is a supplement. It's a compendium of advanced rules that can add flavor to a game. All in all, it's a very complete book that provides variant options that almost everyone can enjoy and benefit from. It's one of the most complete supplemental books released for a Pen & Paper RPG to date and it's also earns every dime you spend on it. Unlike some previous addition "splat books" you won't feel like your money could have better been spent elsewhere. The Paizo team worked hard on this, taking in feedback from its user base (they beta released all the classes for anyone on the Paizo messageboard community to test and weigh in on) and built a masterpiece.
Review: Essential PF1e table resource for Hybrid classes - Essential for handy Slayer (hybrid) classes at the gaming table, great PF1e spells as well.

## Features

- Product is for use in the Pathfinder role playing game
- Product Number: PZO 1115

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #240,420 in Books ( See Top 100 in Books ) #87 in Pathfinder Game |
| Customer Reviews | 4.8 out of 5 stars 470 Reviews |

## Images

![Pathfinder Roleplaying Game: Advanced Player’s Guide - Image 1](https://m.media-amazon.com/images/I/71PXNXpT+fL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Best RPG Supplement Yet!
*by A***R on September 28, 2010*

As an unrepentant nerd, I don't have an issue saying that I've got a few pen & paper games under my belt. I've played everything Wizards of the Coast came out with since 2000, have a fair bit of experience of AD&D, and some other, less prominent games as well. Chances are, if you're looking at this book, you've already played Paizo Publishing's Pathfinder Roleplaying Game, a game which many consider to be the spiritual successor to the Dungeons & Dragons saga. This book, in addition to presenting six new base classes to entice you with, also has taken the core classes (Barbarian through Wizard) and given each, on average about ten, ways to customize those base classes to whatever it is you've been dreaming of seeing your character doing. Do you like the ranger, but also like Animorphs? Now, you can take the ranger and turn him into an animal shape-shifter! Are you a fan of the paladin, but never find yourself using his small spell list? Trade spell-casting in for an aura of light that provides aid to you and your allies using the Warrior of the Holy Light archetype! Other options include the Drunken Master Monk, the court bard, the rake rogue, a slew of sub domains for clerics, new bloodlines for sorcerers, and sub-schools for wizards. There's something for every class. Next, this book almost doubles the list of available feats. Remember that scene in Lord of the Rings where Legolas is firing arrows at the orc horde and suddenly takes an arrow and stabs an enemy that gets too close, before loading that same arrow and firing again? There's a feat for that. Do you like casting acid arrow at that demon over yonder, but hate his unnaturally lucky spell resistance rolls? Take another stab at evil when your spell bounces off and hits the next nearby enemy! Do you like playing the halfling, but are sick of being seen as just a half-pint? Do you love your half-orc, but hate the stares the commoners throw at her? Take the feat that lets you pass for human! Or embrace your heritage and give them something to stare at when you take a feat that gives your tusks enough of an edge to be considered weapons in their own right! New prestige classes abound in this book. From the Battle Herald, a bardic cavalier that leads her allies to victory through inspiration and mounted prowess, to the Rage Prophet, a touch of Old Testament prophets that mean business for their god. If you like Dr. Jekyll and Mr. Hyde, you'll love the Master Chymist Prestige class, built especially as a nice item for the Alchemist class (presented earlier in the book). This book doesn't skimp on spells either. It's tough to go through and list the variety of options presented, but just know that there are spells for every class. Equipment has been added in as well, from the practical to the insane, you'll find that it isn't left wanting. The book also takes the opportunity to add new rules to the game system, all optional. The developers said that this is a supplement. It's a compendium of advanced rules that can add flavor to a game. All in all, it's a very complete book that provides variant options that almost everyone can enjoy and benefit from. It's one of the most complete supplemental books released for a Pen & Paper RPG to date and it's also earns every dime you spend on it. Unlike some previous addition "splat books" you won't feel like your money could have better been spent elsewhere. The Paizo team worked hard on this, taking in feedback from its user base (they beta released all the classes for anyone on the Paizo messageboard community to test and weigh in on) and built a masterpiece.

### ⭐⭐⭐⭐⭐ Essential PF1e table resource for Hybrid classes
*by C***Y on August 26, 2025*

Essential for handy Slayer (hybrid) classes at the gaming table, great PF1e spells as well.

### ⭐⭐⭐⭐⭐ Must Buy Tome for Pathfinders everywhere
*by M***T on September 30, 2010*

Dislikes: I am not too keen on the bomb throwing Alchemist class, though I have yet to experience one in play. Some of the optional rules will not be opted for in my campaign. The add-on "traits" are too powerful to get for free, but a great idea as a two-for-one in place of a feat. Likes: Everything els. The Cavalier is optimal in design, the racial varients are fantastic, the new spells fill in gaps from the more extensive 3.5 library, the artwork is fair to great, and the write up on the anti-paladin is a hoot. This book is a really great addition to the Pathfinder world. It qualifies as a must buy. I would give support to critical coments fearing an overdevelopment of core characters over situational development of the Pathfinder system in the future. With the Adavanced Player's Guide in our hands, we really do not need more characater options in the core material. New races and spells could be added, but more base classes, feats, optional rules that add-on to existing characters, should be avoided. Where Pathfinder should take us now should be more places to play, wider vistas for world building, cool gadgets and feared opponents. This book greatly fills out the core PC. Please do not over-develop Characters.

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*Product available on Desertcart Belgium*
*Store origin: BE*
*Last updated: 2026-05-16*