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.com At the close of 1941, the Japanese empire unveiled its imperialist plans to unite the western Pacific under the flag of the Rising Sun. The name for the new territory would be the "Greater East Asia Co-Prosperity Sphere". Beginning with the unprovoked, devastating raid on Pearl Harbor, the Japanese military launched surprise attacks against key strategic targets in an all-out effort to secure victory. From Singapore, to Manila, to the tiny island of Guam, the nations of the western Pacific faced the most dangerous enemy ever--men who considered it an honor to die in service of the Empire of Rising Sun! Now you, too, can take your stand at Okinawa with TalonSoft's Rising Sun. Storm the shores of the islands of the South and western Pacific or hunt your foes down through the snake-infested jungles of Burma. Do battle on the sandy beaches of Guadalcanal, Tarawa, Betio, and many others. Review Back in 1998, TalonSoft lined up a host of wargaming heavy hitters like Bob McNamara, Charlie Kibler, John Tiller, and even James F. Dunnigan himself to headline what was to be a blockbuster new game called East Front. Unfortunately, the game released with a completely inadequate manual and a host of bugs that rendered it almost unplayable. But TalonSoft was undaunted by the game's poor reception, and quickly made much additional documentation available for download from its web site, just as it soon issued the first of several patches. This kind of product support and improvement has helped restore a good reputation for TalonSoft and its wargames. TalonSoft's Rising Sun shows that the company has continued to refine its wargames even more, and the result is very impressive. Rising Sun is the third piece of the TalonSoft tactical wargaming trilogy called the Campaign Series. After the release of East Front, the game engine underwent a significant overhaul for the subsequent West Front, and it's the West Front engine that has been improved on for Rising Sun. Because Pacific Theater combat differs so much from that in Europe, there are a lot of additional rules in the game. For instance, since it was common for Pacific Theater combat to occur at night, there are extensive night rules. Rules for caves let players re-create the bitter fighting on islands like Iwo Jima and Okinawa, while banzai attacks are a fearsome weapon unique to the Japanese arsenal. Pacific Theater terrain, such as dry and flooded rice paddies, jungle, and even kunai (elephant grass), is also well represented in Rising Sun. The game mechanics will be instantly familiar to anyone who has played serious wargames in the past. Rising Sun is a platoon-level game that plays out over a hex grid. Movement and combat are carried out simultaneously, as players alternate turns. Each unit has 100 action points, which can be spent moving, firing, or a combination of the two. The number of action points required to perform a certain action depends on the type of unit involved, the terrain, and sometimes even the weather. Scenarios can combine a wide range of units, as armor, infantry, mortars, artillery, and air support all play a part in the battle. The game's database accurately models the performance of just about every weapons system in use in the Pacific from 1941-45, so if an engagement took place there in that time, it's probably possible to re-create it within the game. Though there's a lot of detail involved in the game mechanics, the user interface is actually very manageable. A combination of simple mouse clicks and keyboard shortcuts is enough to perform almost any game function. The map can be viewed from both 2D and 3D perspectives, and the latter can be helpful when you're trying to determine line of sight. Unfortunately, the game doesn't let you view a prospective computer-calculated path before moving a unit more than one hex. A closer 2D view, with combat values displayed directly on the units, would have been helpful as well, but for the most part the game does an excellent job of both displaying information and letting you manipulate units. Traditionally, wargame artificial intelligence has always had the burden of having to handle very complex situations, and thus has tended to come up short against capable human players. Given wargamers' lowered expectations, the Rising Sun AI isn't necessarily excellent, but it does manage to hold its own in most cases, and seems to understand how best it should handle Allied troops (which typically have high firepower) compared with the Japanese troops (which are better suited to close assaults). In fact, if the AI has a specific weakness, it's the computer's reluctance to break from its patterns; the AI ought to actually assault with the Allies when the situation demands it (such as in beach landings), rather than just sit and exchange shots in unfavorable circumstances. Playing against the computer tends to be more challenging if you stick to the suggested side in the solo scenarios. -- Bruce Geryk --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot
R**L
Five Stars
Works great
A**O
Too much micromanaging
This game could have been a winner if it wasn't for all the micro managing involved, I guess I'm getting too old and have little patience with games that require a PhD in Military tactics before you can enjoy it.
N**E
Promising but Ultimately Too Tedious
While the concept of this game is intriguing, the slow, plodding gameplay ultimately makes it more tedious than fun. The list of scenarios and the graphics are certainly promising, but after awhile it becomes clear that far too much time will be spent watching units fire at each other-- and not do much damage. It could have really benefited from some way of skipping over the same graphics and sound effects that are carried out ad nauseam during combat. Because you spend so long waiting for anything to happen to your units or enemy units, it becomes almost impossible to gauge the effectiveness of the tactics you might try. This saps what should be the heart of the game: the ability to strategize. Even though Rising Sun is ten times more realistic and historically accurate, I had much more fun playing SSI's Pacific General, simply because the game play is so much more engaging.
D**R
An excellent game
Rising Sun is an all around excellent game, but I do have some caveats. The graphics are good, but not great. For example, units move and fire generically. A flame tank doesnt spew flames when it attacks, it looks like machine gun fire. The same goes for artillery. Fire from 16-inch naval guns looks the same as 60mm mortars. Small stuff surely, but compared to other titles on the market, there is little to no eye candy. Additionally, the maps look very generic. Whether you are fighting in Burma or the Phillipines, it doesnt make a differnce. Guadalcanal looks pretty much like the other islands you may be storming. Compared to the backgrounds of say, Panzer General II, they are a bit bland. Gameplay can also lag a bit. Dont expect instant gratification here: it may take you 4 or 5 rounds to dislodge those marines in a fortified position. There are a lot of factors to take into consideration, but it will take repeated attacks to get a kill. Now for the good parts! I appreciate the realism involved. The game actually requires *thought* not reflex, or simply learning what the AI will do and find a way around it. Rising Sun will provide you with a significant strategic and tactical challenge. Its also very engrossing, before you notice it an entire evening can slip away. I also appreciate the subject matter. Fighting in Europe has been done untold times, and its refreshing to play as the US Marines or Imperial Japanese Army, rather than slapping around the Nazis. Again. And it makes a big difference in game play. There is much more of an emphasis on infantry, as imaginably armor can be rather useless when scaling mountain or fighting through dense jungle. If you are interested in combat in the Pacific Theater, or looking for a good introduction to a wargame. Rising Sun is accessible to newbies and veterans alike, and will reward each with in- depth gameplay and fascinating subject manner.
1**Y
Rising Sun game
Great game, had to get the 'GOLD' version.
D**T
Great hardcore wargame
I own Rising Sun (20$) and Rising Sun Gold (30$). The second one doesn't add much, unless you really want to play the invasion of America. Both are great classic hex based wargame with a nice multimedia overhaul (sounds and 3D tanks and troops). I played this game on an old 333MHz computer and it worked fine. The AI is better than average (see nice explanations in reviews from East Front 2). Compared to these older games (compiled in Europe in Flames), you get here night scenarios (very interesting) and Japanese bunkers and Banzai attacks (fun).
A**R
Tactical Action Re-visited
A very pleasant and addictive tactical game. Played at platoon size level very much like older but unforgettable board games as PanzerBlitz and PanzerLeader (but without the time consuming fuss). Challenge level is adjustable for fast paced, "on your toes" raging battles against your computer. Game flow is apprehended right after several trials, learning with every fiasco (U can count on them!). After that, rising challenge level provides for endless entertainment. Terrain layout and maps are superb. U can play on military 2D maps or plunge right on 3D landscapes. As its older brothers, East Front II and West Front Elite (combined in Europe in Flames), this game is a sure shot for tactical wargamers.
W**M
Winkins
Nothing to say buy perfect. It is much better than East Front and West Front on both of the graphic and missions. Also, now you can play with the US Marine which is no way in East and West Front.
Trustpilot
1 day ago
2 months ago