.com Evil Islands: Curse of the Lost Soul is an RPG-strategy game based on the idea that a small, properly applied force can affect the course of events more effectively than raw power. To accomplish most of the objectives, one must exercise good strategic planning for both covert operations and open strikes. The RPG element is also very strong, with an extensive story line, a mystery to solve, and a multitude of characters with their own ambitions. These characters can either become the hero's friends or foes. Superior technology brings players a whole new range of possibilities never before seen in comparable games. Many of the characters' attributes and all equipment are precisely visualized in the game modes, letting the player visually assess the strength of adversaries. A free-motion camera may zoom in to show wrinkles on an adversary's forehead, introduce elements of action to the game, or zoom out to show positions and actions of all units in a classical strategy fashion--all enriched with beautiful 3-D graphics. In the story, Zak looks to find his destiny and true love. On his way through the unknown lands of the Evil Islands, he will encounter friendship and treachery, affection and loathing, fluffy pets and hideous monsters, princes and paupers, and all sorts of strange creatures. He will master cold steel and high magic, will learn to obey and command, and will become a hit man and a mark.
J**F
Great
This game surprised many people including myself. The reason I did not give this game 5 stars was because the game technically isn't very revolutionary or inventive. That actually is a good and bad thing. First off it's good because it used all the well know characteristics of RPG's today and kind of jazzed them around to add some more flavor to the gameplay. For example EI:CotLS combines RPG elements and RTS elements in an elegant way, by making the main character(ZAK) able to sneak and crouch by enemies. Whats bad about this game is that there are no real major improvents to it's genre, which isn't really so bad, but it is something we could have hoped this game contained. Overall Evil Islands is an awesome game that supplies hours and hours of fun for any RPG lover.
G**I
Most exciting thing to play, ever
... The game is exciting, I got addicted to it and spent all my evenings playing it for nearly a month, and than I played it another time again. It has it flaws allright, for it gets stunned now and again on anything less the PIII 800, but there is a solution even for weaker PC's It got allright on my PII 400, when I added extra cooler on the proccessor, and left the case open for better ventilation. And about the game itself - well, you got errands all right, but that is the only way to discover your hidden past, for thus step by step you gather information about the wizard who's the only one there able to recover your lost memory. And hero's innuendos seemed funny and entertainingnot boring to me. There is choice too - if you want to be able to kill stronger foes, walk alone, for comrades (up to 3 overall, available to hire or join in with your case in the village) just take a part of the score you get with an experience obtained by the way you accoplish current quests and kill enemies, so there is less left for the main character to develop, + stick on developing fighting skills, and leave magic alone. Want to run for a longer time? Spend points of your expirience on agility. And there are foes from which Zak can run away, some slow trolls and ogres. Most wonderful there is achoce which is given to the player - you can fight, or sneak past you enemy, and there is difference where you do it - it's easier by night. And up to a point you can control the fight even as in action games - you gotta use Num numbers, the best way being aiming at your foe's head. Thus I was able to kill even middle aged trolls in Kania. Or, else, you can develop wizardry on the expense of strengh, thus being weak fighter, yet great mague able to cast invisibility spell upon himself and so pass inhidden past strongest enemies. Game gives ooportunitis for both, and it adds in flavour of real life to it, for you can't both be warrior and wizard, or, rather, you can be both, but mediocre one, if you choose to develop magical abilities as well as fighting ones. The game is hard to play, yes, but it makes it even more exciting, for what the fun is finishing all in one evening? With the evil islands you'll be playing it for days. Besides, one can play it online with live opponents, which makes it even more interesting. And no one said a word about music, which is excellent. The most fascinating for me was "Kania" theme. I even got the music of this game separetely on the hard drive, and listen to it now and again, even when tackling some boring job. And what a multitude of characters are there to fight or to ally with! The only thing I disliked, was that there was no more to play, and the game ended.
B**N
Customize everything.
I have played the game through twice now.I am only going to cover one part of the game as there are already about 20 other reviews for this great game.The best part of the game is the ability to customize your weapons, armor and even spells. This is probably the funnest part of the game. You can buy cheap stuff and upgrade it as you get more money or find better materials. If you want to make a fireball spell that hits more targets there is a rune for that, want it to do more damage, than there is a rune for that, want it to cost less magic points, yep, there is a rune for that. Also, you can add spells to your weapons and armor. So you can shoot that bow and arrow and have a fireball spell cast at the same time. Fun, fun and more fun. I only wish more games used this kind of strategy.
K**A
Fully underrated . . .
Evil Islands was developed by a russian developer, and the game did pretty well overseas, but it never really broke through in the U.S. due to a small time publisher, which is really a shame because the game is excellent.For an RPG to be outstanding, there needs to be a strong sense of character development and an intriguing story line to go with it. Evil Islands has both, and the graphics are fanstasic to boot. Literally, not until the very end do you figure out exactly what the story involves, and the surprise is like revelation - you'll feel you should have known the whole time. It takes somewhere around 80 hours of solo play to finish, so you've got plenty of missions and investigating before it's all over, and the seperate islands are like worlds themselves, so there's a variety of landscape.Overall, this game was a solid product that received no accolades in the american market, and will virtually go on to be forgotten, but if you come across a copy (I got mine on clearance for $5), buy it!
A**R
Fun RPG
I had a lot of fun with this game. I am currently playing for the 4th time and this is despite the fact that I recently bought a PS2 and a Gamecube. It is also despite the fact that I almost never play an RPG or adventure game more than once.If you like good graphics, character-building, and IMO, strategy involved in attacking enemies, this game is for you.The game has a couple of flaws or problems, depending upon your viewpoint. 1. many enemies can kill you and kill you quickly. That actually was a "plus" for me since I liked the fact that I had to develop effective strategies for dealing with many powerful enemies. Also I liked the realism of it. Wolves, tigers, undead skeletons and others are actually likely to be tough to kill...am I right? 2. the game crashes a lot (on my 1.1Ghz, Me OS). This has frustrated a few gamers, and me as well, but considering that you can save your progress anywhere, you can merely restart and pick up where you left off. Good advice related to #1 as well.Basically, these two issues were not able to really even dampen my enthusiasm for the game.
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2 months ago
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