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🎮 Master the art of fun before your competitors do!
Theory of Fun for Game Design is a bestselling, highly rated book that distills the psychology and math behind what makes games enjoyable. Perfect for students and professionals alike, it offers timeless, jargon-free insights applicable across all game types, making it a must-have foundational read in game design.































































| Best Sellers Rank | #37,153 in Books ( See Top 100 in Books ) #2 in Computer Graphics #3 in User Experience & Website Usability #4 in Game Theory (Books) |
| Customer Reviews | 4.3 4.3 out of 5 stars (721) |
| Dimensions | 7.5 x 0.55 x 9.25 inches |
| Edition | 2nd |
| ISBN-10 | 1449363210 |
| ISBN-13 | 978-1449363215 |
| Item Weight | 1.36 pounds |
| Language | English |
| Print length | 297 pages |
| Publication date | December 31, 2013 |
| Publisher | O'Reilly Media |
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