---
product_id: 185732447
title: "Root: Underworld Expansion"
brand: "leder games"
price: "€ 129.56"
currency: EUR
in_stock: true
reviews_count: 13
category: "Leder Games"
url: https://www.desertcart.be/products/185732447-root-underworld-expansion
store_origin: BE
region: Belgium
---

# 60-90 min gameplay 2 new factions & board 1-6 players, asymmetrical Root: Underworld Expansion

**Brand:** leder games
**Price:** € 129.56
**Availability:** ✅ In Stock

## Summary

> 🌟 Rule the Underworld or be left behind!

## Quick Answers

- **What is this?** Root: Underworld Expansion by leder games
- **How much does it cost?** € 129.56 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.be](https://www.desertcart.be/products/185732447-root-underworld-expansion)

## Best For

- leder games enthusiasts

## Why This Product

- Trusted leder games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Luxury Meets Gameplay:** Stunning artwork and premium components make every session feel like a high-end experience.
- • **Expand Your Forest Conquest:** Dive into Root’s Underworld with 2 fresh factions and a brand-new board that redefine strategy.
- • **Master Asymmetry Like a Pro:** Each faction plays a unique mini-game—experience unparalleled depth and replayability.
- • **Fast-Paced, Tactical Warfare:** Engage in 60-90 minute sessions that demand ruthless strategy and quick thinking.
- • **Perfect for Social Strategists:** Supports 1-6 players, ideal for game nights that crave dynamic interaction and fierce competition.

## Overview

Root: The Underworld Expansion by Leder Games adds two innovative factions and a new board to the acclaimed asymmetrical strategy game Root. Designed for 1-6 players aged 10+, it offers 60-90 minutes of intense, tactical gameplay. This expansion deepens the original’s complex faction dynamics and replayability, wrapped in premium components and stunning artwork. Requires the Root base game to play.

## Description

Product description Delve deeper into the world of Root with the Underworld Expansion, which adds two new factions and a new board. Play as the Underground Duchy – Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above. You’ll love the Duchy if… You like the Eyrie because of their expanding action set, but you want to play a more fluid card drafting game You like the Marquise because of their large army, but you want to strike with concentrated, crushing force You like the Alliance because they strike from the shadows, but you want more muscle to back it up Corvid Conspiracy – Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror. You’ll love the Corvids if… You like the Alliance because of their sneaky play style, and you want more room for outright trickery You like the Lizard Cultists because battling them can actually help them, but you want more control over your army You like the Vagabond because he’s a thorn in everyone’s side, but you want a force of warriors too The Great Underground Duchy, an ancient kingdom ascending to the surface. The Duchy can muster a huge army of warriors & become a formidable military power. But the Duchy makes its home in the Burrow, located deep under the Woodland. To establish a foothold in the forest above, they must dig tunnels, which can appear in any clearing on the map. The other factions will never see it coming! They can’t stay passive—only by building Markets & Citadels in the Woodland can they gain enough allies & warriors to pose a threat. The Duchy is overseen by a council of ministers, fickle politicians who must be swayed to the task of establishing a presence in the Woodland. The Duchy must prove that its mission of conquest is going to plan, revealing cards from their hand that match clearings they have pieces in. The more ministers they sway, the more actions they get per turn. Beware, if any of the Duchy’s buildings are destroyed, there’s a political cost to pay—their minister of highest rank will quit, & they’ll discard a card, making it harder to sway ministers back. The Corvid Conspiracy, espionage masters and devious plotters. Criminal syndicate? Machiavellian manipulators? The Corvid Conspiracy is many things, & nothing if not secretive. Like the Alliance, the Corvids are terrifying because you never know their true plans. They operate by hatching plots—raids, bombs, extortion, & snares—which turns the Woodland clearings into minefields, leaving the other factions unsure whether to stay put or run. After all, the bomb is as powerful as an Alliance revolt, destroying everything except the Corvids in its clearing. But the Corvids are only as powerful as their secrets. If the other players can figure out the Corvids’ plots & guess them correctly, they can expose & remove the plots at no cost to themselves. This makes the Corvids easy targets if their plans are too obvious, so they’ll need to be unpredictable & bully the other players into leaving them be. If their mind games are good enough, the Corvids will snatch victory straight from the hands of their foes. Lake Map Whisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way. Mountain Map Trek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader. Ride the Ferry Once during a player’s turn, they may take a move from the clearing with the ferry to any other clearing touching the lake, placing the ferry in the destination clearing. Rule the Pass The clearing with the tower is called the Pass. At the end of a player’s Evening, if that player rules the Pass, that player scores one victory point. Basic Information

Review: A fantastic board game with stunning production value - First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading desertcart reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.
Review: A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart! - Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

## Features

- Delve deeper into the world of Root with the Underworld Expansion, which adds two new factions and a new board to your Root game!
- You will need the Root base game to play this expansion.
- 1-6 players, ages 10+
- 60-90 minute playing time

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B084WYZXHF |
| Age Range Description | Adults |
| Are Batteries Required | No |
| Best Sellers Rank | #1,850 in Video Games ( See Top 100 in Video Games ) #23 in PC-compatible Games |
| Brand Name | Leder Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Green |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 4,131 Reviews |
| Edition | Standard Edition |
| Educational Objective | Develop strategic thinking and planning skills through engaging gameplay in a historical or cultural context. |
| Estimated Playing Time | 90 Minutes |
| Expansion For | Root |
| Game Mechanics | area control, hand management, modular board |
| Genre | Strategy, Wargame |
| Included Components | root game |
| Is Assembly Required | No |
| Item Dimensions | 2.1 x 0.89 x 0.04 inches |
| Item Dimensions L x W | 12"L x 1"W |
| Item Type Name | Board Games |
| Item Weight | 3 Pounds |
| Language | English |
| Manufacturer | Leder Games |
| Manufacturer Maximum Age (MONTHS) | 1332.0 |
| Manufacturer Minimum Age (MONTHS) | 168.00 |
| Manufacturer Part Number | LED01002 |
| Material Type | Cardboard Paper |
| Minimum Age Recomendation | 120 |
| Model Number | LED01002 |
| Number of Items | 1 |
| Number of Players | 2-4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Root |
| Size | 2.26 x 5.33 x 0.1 inches |
| Subject Character | Underground Duchy, Corvid Conspiracy |
| Supported Battery Types | No batteries required |
| Theme | Forest |
| UPC | 672975032067 |
| Unit Count | 1.0 Count |

## Images

![Root: Underworld Expansion - Image 1](https://m.media-amazon.com/images/I/914LZk8hXaL.jpg)
![Root: Underworld Expansion - Image 2](https://m.media-amazon.com/images/I/81SgT2DBWuL.jpg)
![Root: Underworld Expansion - Image 3](https://m.media-amazon.com/images/I/81DV73D7DDL.jpg)
![Root: Underworld Expansion - Image 4](https://m.media-amazon.com/images/I/81ioC5WMWGL.jpg)
![Root: Underworld Expansion - Image 5](https://m.media-amazon.com/images/I/81C9oJ3hGQL.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A fantastic board game with stunning production value
*by M***L on January 13, 2025*

First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading Amazon reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.

### ⭐⭐⭐⭐⭐ A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart!
*by W***N on February 1, 2019*

Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

### ⭐⭐⭐⭐⭐ Great Thoughtful Game
*by K***E on May 10, 2019*

It's about the empire of the Marquess de Cat, which has just taken over the forest, doing battle with the Eyrie Clans of birds who're trying to restore their power while facing internal collapse. Except it's also about the Woodland Alliance which is starting a revolution against them both. And about the Vagabond who's wandering around doing odd jobs and helping the other factions. And with the (first) expansion, it's also about a Lizard Cult and the capitalist otters of the River Company. It's Gambit Pileup, the Game, where everybody's schemes collide. Every faction plays differently and has different ways to get victory points, and it's possible to claim certain special goals. I did pretty badly as the Alliance, spreading unrest throughout the forest and launching one successful uprising and a raid but never establishing a second base or building items besides a crossbow. Meanwhile there were giant armies of cats and birds fighting each other. The Vagabond was absent (3-player game), so we didn't get to see his gameplay, but it involves collecting items made by the other players and then using them to complete quests like "give a speech" or "fight some bandits". The cats rely on building structures to get more stuff, while the birds make increasingly bold Decrees to take more and more actions but inevitably crash at some point. In a second playthrough I was the Vagabond playing against the cats and birds, finding myself playing kingmaker and attacking both to stop either from winning. I finally gained enough gadgets to invoke a devastating one-beaver uprising that someone on BoardGameGeek compared to that supervillain with the doom gauntlet. So I've had two very different experiences already, and bought the game. It's a little intimidating to get started, but the current edition comes with not just a rulebook and a How To Play booklet but an extra sheet that walks you through two full turns. I see that BGG has a printable rulesheet to let you play solo against the cats even without owning the expansion. Seemed like fun despite the tricky intro process. Because there are asymmetric goals, I don't greatly mind that it's focused on an abstract notion of VPs. I can kind of feel like I'm doing something interesting and creating some sort of story, even if I'm not winning. The fact that each side has different rules isn't too hard to understand, because there are common features like crafting and movement that can help you understand other factions, and cards to remind you what the others are trying to do. The board and pieces are well made and pleasant, I should add. Deceptively cute for what is potentially a brutal game. Would I recommend this to people new to modern board games, ie. people who've never heard of Settlers or Pandemic or Dominion or Splendor? No, I'd probably start them off with something a bit simpler. If someone like that does want to play, I suggest starting them off with the cats. It's definitely worth playing if you're familiar with modern gaming though!

## Frequently Bought Together

- Leder Games - Root: The Underworld Expansion - Board Game, green, LED01002
- Leder Games - Root: A Game of Woodland Might & Right - Board Game, multi-colored
- Leder Games Root: The Clockwork Expansion, LED01009

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*Product available on Desertcart Belgium*
*Store origin: BE*
*Last updated: 2026-05-17*