---
product_id: 16540271
title: "OpenGL Superbible: Comprehensive Tutorial and Reference"
price: "€ 105.68"
currency: EUR
in_stock: true
reviews_count: 12
url: https://www.desertcart.be/products/16540271-opengl-superbible-comprehensive-tutorial-and-reference
store_origin: BE
region: Belgium
---

# OpenGL Superbible: Comprehensive Tutorial and Reference

**Price:** € 105.68
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- **What is this?** OpenGL Superbible: Comprehensive Tutorial and Reference
- **How much does it cost?** € 105.68 with free shipping
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## Description

OpenGL Superbible: Comprehensive Tutorial and Reference [Sellers, Graham, Wright Jr., Richard, Haemel, Nicholas] on desertcart.com. *FREE* shipping on qualifying offers. OpenGL Superbible: Comprehensive Tutorial and Reference

Review: ... the first of second edition and it was extremely useful then. The graphics and GPU hardware keeps changing ... - I started with the first of second edition and it was extremely useful then. The graphics and GPU hardware keeps changing so you have to keep getting the next edition. There is always something useful in the next edition.
Review: Excellent Introduction to OpenGL, No Apple Support (for good reason) - I own every edition of this excellent book. One significant change in this edition that readers should be aware of is the complete abandonment of OpenGL on Apple's platform. From the preface of the book: "Gone is official support for the Apple Mac platform. Almost all of the new content in this edition requires features introduced with OpenGL 4.4 or 4.5, or recent OpenGL extensions -- none of which were supported by OS X at the time of writing. There is no expectation that Apple will further invest in its OpenGL implementation, so we encourage our readers to move away from the platform." To be fair, the current state of OpenGL on the Mac is poor. Mavericks supports OpenGL 4.1, which is now 5 years old (2010). Apple has announced that the future of graphics development on Apple devices will be "Metal", which is an Apple-proprietary low level hardware interface. This is an unfortunate development for those wanting to target multiple platforms, which is a primary motivation for using OpenGL. If you want to develop for the Mac, you should pick up a previous edition of this excellent book, probably 6th or even 5th edition. 7th ed: OpenGL 4.5 6th ed: OpenGL 4.3 5th ed: OpenGL 3.3 4th ed: OpenGL 2.1 3rd ed: OpenGL 2.0 and 1.5 2nd ed: OpenGL 1.2, 1.1

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | 0672337479 |
| Best Sellers Rank | #632,066 in Books ( See Top 100 in Books ) #3 in OpenGL Software Programming #21 in Rendering & Ray Tracing #129 in Computer & Video Game Design |
| Customer Reviews | 4.1 4.1 out of 5 stars (119) |
| Dimensions  | 7.05 x 2.15 x 9.15 inches |
| Edition  | 7th |
| ISBN-10  | 9780672337475 |
| ISBN-13  | 978-0672337475 |
| Item Weight  | 2 pounds |
| Language  | English |
| Print length  | 880 pages |
| Publication date  | July 21, 2015 |
| Publisher  | Addison-Wesley Professional |

## Images

![OpenGL Superbible: Comprehensive Tutorial and Reference - Image 1](https://m.media-amazon.com/images/I/61HqMVDMHyL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ ... the first of second edition and it was extremely useful then. The graphics and GPU hardware keeps changing ...
*by P***C on September 16, 2015*

I started with the first of second edition and it was extremely useful then. The graphics and GPU hardware keeps changing so you have to keep getting the next edition. There is always something useful in the next edition.

### ⭐⭐⭐⭐ Excellent Introduction to OpenGL, No Apple Support (for good reason)
*by B***R on August 2, 2015*

I own every edition of this excellent book. One significant change in this edition that readers should be aware of is the complete abandonment of OpenGL on Apple's platform. From the preface of the book: "Gone is official support for the Apple Mac platform. Almost all of the new content in this edition requires features introduced with OpenGL 4.4 or 4.5, or recent OpenGL extensions -- none of which were supported by OS X at the time of writing. There is no expectation that Apple will further invest in its OpenGL implementation, so we encourage our readers to move away from the platform." To be fair, the current state of OpenGL on the Mac is poor. Mavericks supports OpenGL 4.1, which is now 5 years old (2010). Apple has announced that the future of graphics development on Apple devices will be "Metal", which is an Apple-proprietary low level hardware interface. This is an unfortunate development for those wanting to target multiple platforms, which is a primary motivation for using OpenGL. If you want to develop for the Mac, you should pick up a previous edition of this excellent book, probably 6th or even 5th edition. 7th ed: OpenGL 4.5 6th ed: OpenGL 4.3 5th ed: OpenGL 3.3 4th ed: OpenGL 2.1 3rd ed: OpenGL 2.0 and 1.5 2nd ed: OpenGL 1.2, 1.1

### ⭐⭐⭐⭐⭐ Five Stars
*by A***R on August 27, 2016*

A very great introduction to OpenGL for amateur game programmers.

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*Product available on Desertcart Belgium*
*Store origin: BE*
*Last updated: 2026-05-08*