Full description not available
K**R
Amazing game and a great introduction to D&D especially if you're a fan of Rick & Morty
As with most starter sets it contains a streamlined version of the Dungeons and Dragons 5th Edition rules, an adventure (this one for up to five 1st level characters) that will take players up to 3rd level, a set of dice, a DM's screen, and five pre-generated characters. The dice consists of a regular set of polyhedrals with two d20s and four d6s in greenish-yellow with blue lettering.The adventure was supposedly written by Rick, and it shows through every bit of the content. If you like the comic book or the original animated series, this boxed set is for you. In fact, it's the Rickest of Rick adventures possible.According to the comic book series. Rick is an old school power gamer, so even when the adventure provides roleplay opportunities in addition to the usual hack-and-slash, Rick's running commentary makes it clear which option he prefers.The adventure, The Lost Dungeon of Rickedness: Big Rick Energy, lives up to its name – loud, random, wacky and sometimes quite clever (like The Writers Room). The setting is Rick's dungeon on Earth C-141 where he does whatever he wants because he's a celebrity Dungeon Master with a live-streaming show, Cynical Troll. It doesn't have a conventional adventure set-up. Instead you get box text like:“You're an adventurer. Or maybe you're even a group of adventurers. Whatever. Why are you here? No one cares. Don't tell me your back story. We're here to kick ass and find treasure. That's your motivation. Now get ready to roll!”Mixed in with the Rick notes is some good DMing advice. Playing up a simple treasure item to make it sound like more than it is and misdirect players is one example. Suggestions on how to manage an encounter that could be handled violently or diplomatically is also useful.Rick's attitude doesn't just infuse the box text. It also colors the notes to the DM, as if Rick is the proxy DM. Location names aren't fancy. There's a Goblin Room, Another Goblin Room and a Third Goblin Room. This being Rick and Morty, there's also a Butt Room, a Buttless Zombie Room and Tommy Two-Butts Room. I don't want to describe them too much because it would give away the jokes, but there is a Rick-inspired riff on a famous feature in Tomb of Horrors, albeit with a very different result. Goblins & Gizzards makes an appearance, with a note that it's “way better than D&D.”Treasure in one room includes a set of 11 greenish-yellow dice (sound familiar?). The dice come with a “lifetime of warm, murderous memories” and the character who takes them has the urge to collect many, many more. Let's be honest – it's not wrong.The conclusion to the adventure is a bit deus ex machina, but in context of the story, and especially Rick, it makes sense. And, in a weird way, it's kind of sweet...sort of.The pre-gens are two human fighters, a half-elf wizard, a half-orc rogue, and an elf cleric. The artwork indicates that the characters are “played” by Morty, Summer, Jerry, Beth and “Meatface.” The art for Lyan Amaranthia at first made me think it was Donna Gueterman, but reading the adventure confirms it's definitely Beth. While prior knowledge of the Rick and Morty vs. Dungeons & Dragons comic book series is not required, you'll recognize some jokes and references if you do.This might sound backward, but I really like the Rick and Morty Rulebook more than the adventure...and that's not a slight against the adventure. Rick's attitude infuses the text even more, with notes where he “yells” things like “Life's a tightrope, Morty” and “Force them to jump through pointless hoops for your own entertainment.” Under all of that, there's really good, clear explanations of how the 5th Edition rules work.The Rulebook also does an excellent job of explaining how a role-playing game works, better than most. Ignore some of Rick's ravings about power, and it has solid DMing advice. It also correctly states that the DM "wins" by default. Despite the ravings about control and power, it makes it clear that killing the players is not the way to “win” as a DM. I know a few DMs who still need to learn that lesson.TLDR:Recommendations for this Starter Set are pretty simple.If you're a fan of Rick and Morty who plays D&D, it's a must buy.Love Rick and Morty and curious about D&D? It's definitely worth the purchase.Hate Rick and Morty? Why are you reading this? Seriously, I doubt this starter set will win you over if you don't like Rick and Morty's sense of humor. You'd be better off buying the D&D Essentials Set for classic D&D or the Stranger Things D&D Starter Set if that's your fandom.
J**Y
An absolute must-have for D&D R&M fans!
We like Rick and Morty. We love Dungeons and Dragons. Could this be the perfect marriage of the two? I think so!Wasn't really sure what to expect with this one, but got it on a whim and we're so happy we did. Everything is properly themed with Rick and Morty feels. The artwork is funny and fresh and the combination of the two worlds makes one wonder why on earth this didn't happen sooner and with a hundred other IPs. (Hello Bob's Burger D&D??)The adventure is wild and the books are loaded with narrative from Rick and parts that made me laugh out loud while reading through them and have made for incredibly zany adventures as I've run it for our D&D group. It's wild and irreverent and brings the best of both worlds out. Never before has D&D had such a crazy rhythm to it and we're having far too much fun.Speaking of theming, the included pre-gen characters are fantastic and perfectly suited towards the R&M characters that they represent. (Summer has the drama bomb flaw - brilliant!) Everything just shines and you can tell a lot of love was put into this version.We really, really love this love song to D&D and Rick and Morty. It's so good I bought the full module again on Roll20 and would do it again, too. Our biggest hope is that maybe we'll see some more crossover magic happen (think Curse of Strahd scale in Rick and Morty world) in the future. A perfectly capable, funny, twisted detour from your normal D&D games. Highly recommended!
G**D
Fun rules, Fun adventure, Extra Dice
Great and goofy adventure that's easy to run and jump into. A true playground for the players. It took my group about 4-5 three-hour sessions, but they get off task very easily. Everyone had a lot of fun.The rules are an edited form of the basic D&D rule book, with Rick Sanchez' advice and tone thrown in. It was fun to read, even as someone with lots of experience in D&D 5EThere were a surprising amount of dice included! 2 D20, 1 D12, 2 D10 (one is percentile), 1 D8, 4D6, and a d4. The extra d20 and d6 were nice surprises. They're also a cool Morty color schemeOverall, this is a great set if you like comedic D&D and/or Rick and Morty. If you or your players haven't seen the show, this'll have a few missed jokes, but it'd still be a good time.
R**E
Nostalgia
I haven't played D&D since my teens but has always been a fan from the sidelines and like many I'm a big fan of Rick & Morty. So whoever thought of putting the two together should receive the Nobel Peace Prize in Literature. This brought back memories of the first box set I paid for with my own money so many years ago then put the humor that Rick & Morty just brings this to a new level.The learning material is broken up into two part. First, you have the typical rules and second, injected is the humor that helps makes the rules kinda stick.If you are new to the game and a fan of Rick and Morty you need to get this. This rule book will help you learn how to play the game with a humorous way for the rules to stick. And if you haven't played in a few years getting this will get you caught up on the new rules and you will have a laugh at the same time, even if you don't know who or what Rick & Morty are.If my vote means anything I would give this box set a 9/10. If they could have added two miniatures this box set would have been perfect.
Trustpilot
2 weeks ago
3 weeks ago