Deliver to Belgium
IFor best experience Get the App
Full description not available
A**N
An excellent addition to any 3.5 game
While this works best with Paizo's Pathfinder system, any Dungeons & Dragons 3.5 edition or d20-compatible game can benefit from this deck. The deck replaces normal critical damage with randomly drawn cards. Each card details four possible special criticals, one for each type of damage (slashing, bludgeoning, piercing, magic). These special criticals give combat more flavor and are slightly more powerful than standard critical hits on average.The only thing to keep in mind is that Pathfinder Society games are not allowed to use these cards, but if you're running an Adventure Path, non-PFS-module or homebrew game, they're a GM option that I would highly recommend.For that matter, if you're running a home PFS game, no one's going to complain if you include these cards, anyway. It's just public games that are likely to be a problem.
K**R
Fun, light-hearted edition to Pathfinder or 3.5
Like their Critical Fumble Deck, Paizo's Critical Hit Deck is a fun addition to a home game among friends. I use the rule of letting my players choose to either draw a card or do what their weapon already does. This is where the deck shines - the level 5 Barbarian with a +1 Vicious Greatsword would 9 times out of 10 prefer to just do his weapon's regular crit effect than draw a card, whereas the Wizard doing a ranged touch attack for Ray of Frost will enjoy the chance of his enemy being transported to a different plane or something. Lots of fun and adds major danger if you also let your bad guys use them.Negatives: The cards get pretty repetitive or do really random, hard to picture things. They probably could have made it 30 cards instead of 52 and it be just as good.
L**A
Great buy
So fun! Players and DM love these. I use them for 5E so some changes are needed, but it's really a non-issue for how fun they are. My PCs really get into it.
C**Y
Good idea, mediocre execution
Great idea and a couple of packs of card sleeves (like used for Magic: The Gathering) will keep them in service for years to come. Many of the crits are pretty harsh and can change the game really quickly. A lot, especially the magical crits, are hard to apply. (Character casts a Ray of enfeeblement and gets a crit that increases damage and causes an obvious physical damage related penalty for example). Does bring a fairly nice level of realism to the game though and there are multiple alternate use rules. Just have a magnifying glass ready to read those rule cards, the print is tiny. (The crit cards themselves are fine).
K**N
Adds flavor to critical hits!
The critical hit deck is a lot of fun! I bought both this deck and the critical fumble deck. Once I got both, we started playing with some house rules in my campaigns. No more confirming crits! If you crit you get a card. It makes things interesting, especially with keen weapons. It also means that enemies can crit against PCs a lot easier as well, which is also fun. Nothing makes the fighter back off faster than a x3 (2 cards) crit from a big bad ogre.
J**S
Amazing to add to game play.
These were to add to my campaign. It adds more then just the normal double or triple damage, and adds a bit of randomness to the game. It has also helped get some new comers to the pen & paper more excited, and involved. I wish they had some things like these when I started gaming 18 years ago.
A**R
Great fun.
Make critical hits far more interesting and exciting. Note that, just like the critical miss deck there will be some complaining by the recipients of critical hits when using this deck (but many people complain when they get critically hit anyway). These make combat more memorable and engaging. Critical hits occur often enough that this doesn't seem like a superfluous piece of gaming equipment, but not so much that the cards seem stale. I highly recommend purchasing and using this product.
B**R
YMMV (Your Mileage May Vary)*
Rather fun, but reading between the lines, it dramatically increases lethality and chances of getting permanent character maiming injuries. From experience I am leery of adding in more effects that permanently blind/deafen/amputate or permanent attribute damage as I find they can easily make a cooperative player character unplayable without improving any other aspect of the game.*Personally, I mainly use it as a GM to describe critical hits in more dramatic detail rather than game mechanics. In this role, I really like it for making things more interesting than 'You stick him with dagger' or 'You clobber him with a mace.'
J**S
Condimenta el juego
Le da un nuevo nivel al juego. Si lo combinas con las cartas de fallo crítico se vuelve más divertido aún.
C**X
So much fun!
This makes a great edition to any version of D&D or Pathfinder.Really makes rolling those Crits a lot more fun. When your high level, Crit tweaked barbarian bludgeoned some poor creature with a critical hit, instead of just Double/triple Damage, you can knock the wind out of them or make them suffer a concussion. Expands the storytelling possibilities of fights by adding a nice bit of flavour. Even if the damage is happening to you,Just don't lose your head ;)
L**G
Add an extra layer of surprise to your game
Love this! You never know what's going to happen. Some of the critical hits are a little tame, but it's a nice touch to never know what's coming our way.
M**S
Spice up combat
Good ideas for the extra punch. Makes RPG combat much more exciting. 52 cards with 4 entries each offer a large variety instead of just extra damage.
D**K
Meant for pathfinder not D&D
I bought these as a dm tool for dungeons and dragons. They are intended for pathfinder which the photo doesn't show. With some effort they can still work
Trustpilot
1 day ago
1 month ago