Full description not available
N**A
Valuable for all software developers
I've been doing a fair amount of reading on Agile lately, and I can say that this is the best Agile development book I've come across.In addition to an interesting introduction to Scum and Agile and its history in the gaming industry, the author describes and provides insight into many of the challenges that all Agile implementations face. Most of these lessons can be generalized to industries other than the game industry, such as scaling up to large projects, working with multiple disciplines with differing different cadences, involving QA, and selling Agile to executives. He also provides a realistic appraisal of Agile and Scrum, describing its pros and cons, rather than presenting Scrum as a silver bullet as many texts on the subject do.I found this book clearly demonstrated how the principles of Agile are put into practice, with real experiences and sound advice. While I'm not a game developer myself it has helped me understand Scrum and Agile in general, and I recommend it to coworkers also working in IT.
I**H
Efficient
First of all, I'm not native American/English. My language is Catalan and my English skills are not perfect (althought I have no problem understanding it, but not writing).I'm now at half of the book. It's quite good explaining Scrum, which is it's main objective, and also have some advices based on the author's experiences (or other scrum users). Also it is focused on game developement, and as scrum is not a rigit set of rules but more a list of good practices, it explains how to adapt them to the game developement world.I'd highly recommend it, if you want to learn what scrum is, and how to adapt it to game developement.
J**S
Useful for any industry with large or distributed teams.
This is a very interesting book about software development in large organizations. I don’t work for a gaming company, but I found it an extremely interesting read. I liked explanations of how different teams in different phases of development would use the processes that suited them best (scrum vs Lamban, for example). The facts that almost everyone has games at some point means that the example feel more familiar or relevant than I expected.
C**O
It contains great information for challenging areas of Scrum such as scaling ...
After reading many books on Scrum and then reading this one to see how Scrum could be applied in the gaming industry, I wish I would have read this book first. It contains great information for challenging areas of Scrum such as scaling it to large teams. There are many great info-graphics and the material isn't dry or dull in any way.Everyone in the gaming industry should be reading this book, period. Moreover, it is still relevant even for projects outside of games and that says a lot.
J**N
Really solid condensed book!
Really clear and concise breakdown of agile development in games. Hit marks on a lot of examples, including the benefits and potential pitfalls. I have been a software engineer for 4 years, and I definitely learned a lot, and it has a lot to offer those of any discipline really going into game industry.
J**A
Excelente introducción al mudo del Gaming desde la óptica ágil
Para cualquier persona que quiera trabajar en la industria de Videojuegos, este libro es clave para entender roles y responsabilidades y cómo organizar el proceso de desarrollo.
P**E
Exactly like it says
This book delivers exactly what it says. I was very happy to find a project management book with many examples in the gaming industry, as that is the field I hope to be working in.Womderful detailed examples and figures to illustrate various agile methods.
F**O
Five Stars
Very interesting book with a lot of good practices for Agile implementation in your team!
Trustpilot
1 month ago
1 week ago