Centuries ago, powerful magic locked an ancient evil safely away from humanity. Now the force that enslaved a continent lies hidden inside the Stevenson Museum. Here, among artifacts from the tomb of Temüjin - the great conqueror known as Genghis Khan - its power grows. To fight it, you must unravel the mystery. The only thing you know for sure is that the Capricorn, a jeweled goat head, somehow holds the key. Explore the museum. Confront other characters. Solve the puzzles. Reveal the truth.
R**N
A Dismal Failure
I had read a number of reviews of "Temujin," and I was intrigued. The game seemed to be cut from a different mold than the usual PC game, and I thought that I would have a go.At the end of the first episode, there was the glimmer of an idea in the back of my head that I could not bring forward. Near the end of the second episode, I began to develop a suspicion. Aware of the famous tea puzzle, I consulted a walkthrough to see what the puzzle was like. Then it clicked. "Temujin" is not intended to be taken seriously. It is a sendup. It is a pathetically failed attempt at humor. If taken seriously, the tea puzzle is an insult to the intelligence of even the most forgiving gameplayer. As a failed attempt at humor, the game is comprehensible. The three nonsense plots are explained. The atrocious acting is explained. It is deliberate. The key puzzle in which you destroy a key in order to make a duplicate is supposed to be funny. The room in which you must go all the way to the back in order to find the front door through which you entered is more of the same. Then there is the useless "mystic camera" and the largely cryptic and mostly unintelligble memory book.We have all watched movies that are supposed to be funny but just fall flat. They make us feel rather sad. So it is with "Temujin." Incidentally, I am certain that nine out of ten players of the game never discovered the "triggers" for the second level videos. These are funny. Not nearly enough to save the game though.
K**)
The scenery is the best part
I was sucked into this game by the gorgeous setting; it takes place inside a small, posh art museum where you spend most of your time wandering around and looking at the sumptuous objets d'art collected there. You're looking for clues to a mystery involving relics of Genghis Khan and a modern cult wishing to use those relics for a sinister purpose. Sounds good, but it lost something in the actual execution. First of all, the puzzles are exceedingly contrived. At one point, to progress in the game, you have to brew a cup of tea. Do you do this the normal way? Oh no. You have to rig up this complicated device involving a toilet paper roll, toothpicks, and I can't even remember what else. Why??? I also hated the ending. The "winning" ending is only slightly less depressing than the "losing" ending. I finished the game only to wonder why I'd spent so much time on it.
L**S
Engaging and exciting
A fine adventure game, with lots of interaction, good puzzles, an engaging and well-written plot, and an impressive 3D engine to boot. One of my favorites that I play over and over again and never seem to get tired of.Incidently, this is one of those rare games from the golden era that plays just as happily on Windows XP as on 95, 98, and ME. Marvelous!
A**R
Great Game!!!
This is game is so cool! If you get into it the game goes by really fast , but there is so much to do, it reminds me of the 7th guest. You get to walk around the muesum sneaking into offices and poking around looking for clues. I love the interaction it felt so real and the timeing was perfect. The puzzles are really fun and sometimes out there and the conversations you overhear and people you bump into are so wierd! It's definally one of those games for rainy nights, a great buy!
T**Y
Loved This Game back in the day.
I was sucked into this game from the first day I bought it. I wish they would release it again for the newer pcs. Great story line and great puzzles to solve.
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